Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Monday, January 26, 2009

I heart Scrivener

I’m a fairly disorganized person by my nature. I’m easily distracted — though I’ve never been formally diagnosed, I’m fairly certain I have ADD. My thought patterns will often skip from one thing to the next, and sometimes it can be hard to focus in.

I personally think a little mental anarchy can be good for creativity. I think it allows you to make unique and interesting connections, to synthesize old ideas into new in surprising ways (sometimes surprising even to myself, for my part). But at the same time, it’s hard to sit down and actually put things together one after the other; worse yet, it’s sometimes hard for me to keep track of where I keep all my ideas.

I have dozens of spiral notebooks and idea journals with only a few pages written upon apiece. I keep trying to get in the habit of carrying a notepad with me for when inspiration strikes, but ultimately that only results in barely-used notepads being left all over the place. I have a lot of ideas that I want to help shepherd into fully-fledged stories, but often I’ll completely forget them until I stumble across a notebook during a move or a cleaning binge. (Such a discovery will usually result in the end of said binge, as I suddenly become involved with the idea again.) Or I’ll have a great idea for a story moment that I totally forget about, but later I come across it and wonder how it’s possible to forget it since it was the solution to a major story problem.

There’s also the matter of organization. Even once I’ve got all the ideas and I think the story is there somewhere, I have a lot of trouble putting the pieces together. Like the notebooks and journals, I can’t count how many stacks of index cards I’ve bought, thinking I’d write down scenes and pin them to a corkboard and shuffle them around until the goddamn thing made sense, just like the real writers do. (I’ve even bought a corkboard, still in near-mint condition.)

But I don’t like writing by hand. It’s too slow, too clumsy. I’ve been using computers since I was three years old (and happy 25th, Apple!), I type WAY faster than I can write by hand. Cursive never took and my attempts to write that way are sheer chaos. So I prefer to work at a keyboard.

I’ve tried lots of writing tools, the ones that do the digital index cards, the ones that are supposed to help you plot the whole damn thing and have it practically ready to print when you’re done, and when it comes to writing software — really, when it comes to any software — the best program is the one that gets the hell out of your way and facilitates what you want to do. To date, the only specialized writing software I’ve really found worthwhile beyond Microsoft Word (though I’m now using Pages, it’s essentially the same thing) has been Final Draft.

I’ve been a user since Version 3, and I just love FD. Its attempts to add fancy feature sets have been spotty. The “reports” it generates can be useful, but the included auxiliary program, Final Draft Tagger, is so buggy and unreliable as to render it totally useless. But the software’s raison d’ĂȘtre, which is to conform your writing to accepted industry screenplay format, is a workhorse that never lets me down.

More importantly, for me, it’s functionally transparent. I don’t have to stop what I’m doing to pull down a menu item, I don’t even have to use hotkeys. If I’m not typing words, I’m either using ENTER to move to the next line, or TAB to change the input type (from “Action” to “Character,” for example, or “dialogue” to “parenthetical”). I forget that the software is there, and I just write.

A few months ago, some folks on Twitter started raving about a program called Scrivener. I checked out the webpage and wasn’t really convinced. To me it looked like just another word processor with a few extra but largely unnecessary features. Between Word/Pages and Final Draft, I figured I had it covered. I wasn’t sure I saw the benefit of a lot of the features, especially a “full-screen mode,” the prominent advertisement of which I found somewhat inexplicable. But people kept taking up the recommendation, trying it out, and raving and recommending it themselves, so I figured I might as well check the thing out.

Even after downloading, I sat on the demo for several weeks before yet more people’s positive tweets compelled me to sit down and go through the software tutorial, which walks you through the feature set and gives you a sense of what Scrivener can do.

Immediately after I finished the tutorial, I paid my $40 to get the full license — I still had 29 more days of the demo1, but I knew it was $40 well-spent. That was two days ago, and now here I am, coming full circle to recommend it to my fellow (Mac-based) writers out there.

And here’s why.

Scrivener is, in fact, not a word processor. It is actually a database management tool disguised as a word processor. Within Scrivener you can create multiple discrete documents — different chapters of a novel, or scenes of a screenplay, or each one can be a character bio, or each one just a little doodle of an idea — and you can view them together or separately, create as many as you want for whatever uses you want, all organized into folders as part of a “Draft.”

You can also import reference material such as images, video and audio files, even web pages. Once imported, they're kept locally within the Scrivener (".scriv") file, which means you can take the .scriv to any computer with Scrivener installed, and all your content will be there. You can choose to associate the reference material with certain documents or drafts — for example, Anthony likes to use certain songs as inspiration for certain scenes in his writing, so he could have the songs directly accessible from the relevant document. Likewise you can associate documents with one another, so that you can connect, say, a character bio to a scene including that character, in a sort of interconnected pseudo-Wiki to help you keep track of all your thoughts.

This all exists and is easily manipulated within the Scrivener interface, but if you look under the hood, the .scriv file is really an archive file, like a .zip, and Scrivener is the UI to dynamically adding, rearranging, and viewing the content within the archive. It does the work of creating a file structure and all of that behind the scenes, making the creation, addition, or connecting of content dynamic and creative rather than a lot of “housekeeping.”

I love that. I love that I can just throw everything I’ve got at Scrivener, and although it may be a bunch of different documents, different resources, it’s considered a single file by Scrivener, one which I can easily move around and be sure I'm not losing any of my work. I can shuffle and rework at will without worrying if I’ve forgotten something or buggered the organization, as I would do if I were maintaining the file structure myself.

One way Scrivener uses this to its advantage is with the “snapshots” feature, a smaller-scale version of OSX’s “Time Machine” function. If you’ve got a document that you want to try something new with, but you don’t want to lose your old version, you just create a “snapshot,” and you can call up or restore any snapshot at any time. You can have an effectively unlimited number of snapshots because in truth, the software is just doing an incremental save, and putting the older versions somewhere safe within the database. But from the point of view of the user, you can be sure you’re always working with the latest version, with the older versions right within reach. No more confusion over which version of the document is the most up-to-date.

Also, the fullscreen mode is, indeed, fantastic. As I said, I’m easily distracted, and while I’m writing it’s all too easy for me to go clicking on the Safari icon and checking my e-mail instead of getting the words down, or opening any other program and finding any other excuse. There’s so much on my computer I can be doing, I feel like I should be doing more things at any given moment.

So I set the fullscreen preferences in Scrivener to display green text on an otherwise black screen. The toolbar is invisible, as is the mouse arrow (unless I move it), and my fully-loaded laptop suddenly becomes a simple, old-school word processor.2 The psychological value of the visual simplicity is hard to describe, but try it and see if you don’t notice a difference in how much writing you can get done that way. I’ve actually written this whole post in Scrivener’s fullscreen mode, and enjoyed the experience tremendously.3

I’m not going to go into a full blow-by-blow of how to use the app, because there’s a tutorial for that. If you’re serious about writing, it will be well worth your while to download the free demo, and take 30 minutes or so to work along with the provided tutorial file, to get a sense of what Scrivener can do. Even try the demo for the 30 days before you make up your mind. I would guess you would quickly see how the program is worth your $40. For me, it's exactly what I've always needed.


  1. I discovered afterward that Scrivener's 30-day demo is "30 days of using the program." A day only counts toward the limit if you fire up the program on that day, rather than it counting 30 calendar days from first use. So if you only used Scrivener every other day, the demo lasts 60 calendar days, etc. So no need to worry about firing it up to have a play if you "won't have time" afterward -- unlike other software, the demo works around your schedule. And for the record, yes. I still would have bought the license on day 2 even if I had known.

  2. Fullscreen mode also has a “typewriter style” carriage return, in which the line of text you are currently editing is always in the middle of your screen, as opposed to most word processors where you write your way down to the bottom of the screen and stay there. It sounds like a small thing, but as with fullscreen mode in general, it’s surprising how much you appreciate it once you start rocking and rolling.

  3. There is another program which is just a word processor in fullscreen mode, called WriteRoom. WriteRoom's default scheme is the green on black, which is what compelled me to set up Scrivener the same way. If you just want the "distraction free" writing without all the other features of Scrivener, WriteRoom will get you there, although considering the pricing (WriteRoom goes for $24.95), I feel like the extra $15 for Scrivener is worth it. They're from different developers, as far as I can tell, so it's not as simple as upgrading if you change your mind.

Saturday, October 25, 2008

I've got a new blog

National Novel Writing Month is around the corner (November 1), and I'm going to participate this year. I've already written up an introductory post over at the shiny new Nano blog.

The new blog is NOT a replacement for this one; I will still be posting here whenever the urge strikes/schedules permit, about all the various subjects I wind up posting about. But I wanted to hold myself accountable by posting my speed-written novel somewhere public. Instead of choking up my "personal" blog with daily story installments, I created another blog for the purpose.

The first post on the new blog contains all the caveats I wish to express to potential readers of the speed-story, so head on over there if you're interested, and if you're not, you won't be missing anything in terms of my "regular" blog content, which will stay right here.

Tuesday, October 14, 2008

The 305

Okay, this is kind of old and mostly a fluff post to put something new on the front.

I'm a fan of the movie 300. I took some convincing, all the people talking about how "badass" the trailer looked put me off a bit, and even coming out of it I felt like Sin City was a more significant stylistic achievement, but as time has gone on, I've thought often of 300 and rarely of Sin City.

The easy assumption for my preference is the greater prevalence of muscular men in loincloths and capes in one over the other, but honestly that's not really my gauge. While both were loyal to the graphic novel, and both were shot on greenscreen, 300 was less restrictive than Sin City. 300 used the visionary work of Frank Miller as a springboard, Sin City as a straitjacket. I forgot, while watching 300, that it was shot on greenscreen. I never really lost that sense of confined space with Sin City.

Anyway, a discussion of the relative merits of the two films might have been more relevant a year and a half ago when 300 was actually released in theatres, so I'll skip it. The point in bringing up 300 is to bring up this parody film, 305, which combines the story of 300 with the sensibility (and to an extent, character "archetypes") of "The Office" (American version).

It becomes obvious pretty quickly who's who, especially in the cases of Darryl and Testicleese, who are direct duplicates in both appearance and manner of Dwight and Jim, respectively.

More than likely you've already seen this video, but for those who haven't:



But there's more to it than just a YouTube video. I think this deserves a distinction for being a YouTube video that actually led to a feature film. That's right, there's a full-length 305 movie out there for your viewing pleasure.

For the record, I don't think you should run out and buy the film, but if you see it at Blockbuster, and you're a fan of 300/The Office/both, I think it's worth your time.

My concern was how they would extend the "Office meets Sparta" conceit beyond the five minutes of the original short. Even in the short itself, it threatens to overstay its welcome, but thankfully never does. I thought the full feature would be tired repetition of the same -- not even "joke," per se, but "premise."

"What if the story of 300 was told like the Office?" "What if cavemen sold car insurance?" You get what I'm talking about.

Thankfully, the writers (and I don't have to put it in quotation marks like I would with certain "parodies" out there) actually bothered to come up with a story.

The movie starts off with the short -- and why not, you've already got five minutes of your feature in the can. Although they did bother to improve the composites -- but then immediately leaves the "guys guarding the goat path" conceit and has the characters embarking on their own misadventures. It's campy, it's occasionally cliche, but it's fun. There's some genuine amusing jokes in there, and while it's not really much more than some college guys having fun with a camera -- well, what's wrong with that, anyway?

Plus you gotta show some respect. These are young guys working with almost no money with nothing but a green tarp in a small room, and they managed to make a genuinely entertaining and enjoyable feature film. Frankly I'm surprised this hasn't gotten more attention just based on the "biography" of the project, but I guess somebody making a feature for no money isn't really "news" anymore.

Oh, and also the fight scenes, while not ones for the books, were still pretty decent, especially when you factor in the limitations of the shooting environment.

Anyway, I picked up the flick with apprehension and it surpassed my expectations. Not one to go out of your way for, but if you can't think of anything else to rent on a Saturday night, see if they've got this on the shelf.

Friday, September 26, 2008

More GB3 News

Haven't posted lately, as I've been busy with Sandrima (just locked a 3D track of what I think will be one of the stand-out shots of the project) and there's not much to post about.

Well, I take that back. There's actually been a LOT to post about, if we're going to talk politics, hasn't there? But the baffling actions of the McCain campaign have moved so fast that it really felt more appropriate to address them via Twitter than try to write up a meaningful blog about it, especially since I am having trouble understand what it all actually means besides "McCain is losing his marbles" and I don't want to stoop to that unnecessarily. Also, the mainstream media is FINALLY pulling their heads out and noticing that this is ridiculous, no longer forcing the Daily Show to be the sole source of sanity and accountability in this race, so I felt like the MSM had it covered.

So I've been out, although I probably will write a blog re: tonight's debate -- which, despite McCain's confidence, is anyone's game.

But I thought I'd follow-up on the Ghostbusters 3 story from my last blog with some new and exciting information.

One of the biggest stumbling points to another Ghostbusters film has always been Bill Murray. My understanding is this: like Indiana Jones, for which a sequel could only move forward with unanimous approval from Lucas, Spielberg, and Ford, Ghostbusters is split among the controlling interests of Reitman, Aykroyd, Ramis, and Murray. A third Ghostbusters film could only be made if all four of the principals approved of it, and for the last 20 years, Bill Murray wasn't having it.

When Ghostbusters 2 was produced, he was openly unhappy with the process of the production, as well as the final product, and declared that he was done with Ghostbusters. When the subject of the sequel came up, Murray either said no flat-out, or yes on the provision that Venkman be killed near the beginning of the film and return as a ghost.1

Things got more promising when Aykroyd, high off a viewing of TMNT, proposed that GB3 be made as a CGI feature. Though I'm on record around the web as hating that idea -- I would rather not have GB3 at all in that case -- Murray said that he would be willing to provide the voice for Venkman in that case. This opened the door to his willing reprisal of the role of Peter Venkman in the upcoming Ghostbusters video game, and apparently re-awakened his enthusiasm for the franchise, as he talks about in this video from Fantastic Fest (the GB talk starts at about the 5:00 mark):



It's funny, I always assumed that Murray was just kind of a crotchety guy and moved on from GB because of diva-esque "artistic differences," not getting enough screen time, whatever. But the interview here is so frank and open that I'm realizing that's wrong. It seems that the fact is that Bill Murray loves Ghostbusters, and he loves the Venkman character, and he was hurt and angry by the way the characters he so enjoyed, and the strength of the story possibilities, were marginalized and disrespected in favor of the effects and a lazy re-hash of the original.

Now, don't get me wrong, I personally like GB2, but based more on the mere fact of its existence than its relative merits. Objectively I can see where he is coming from. It was more slime than substance, and a clearly inferior sequel. And he didn't trust, for the last few decades, that a GB3 would be anything more than another hollow exercise in visual effects (and given the direction Hollywood movies have steadily taken, who can blame him?).

But it sounds like he's willing to give it another shot, and that he's in the same place I'm at with the talk of Office writers taking a crack at it -- new blood might be exactly what the franchise needs, not to re-invent itself, but to stage a triumphant return that more people would love to see than I think even the studio realizes.

If Bill Murray is on board, then this is the best news imaginable for the franchise.



  1. Considering that his problem with GB2 was what he saw as the overuse of visual effects, this seems like an odd request. I've long thought that this notion of killing off the most popular character was just a bluff that he knew they would never call, thereby saying "no" without having to say it.

Sunday, June 08, 2008

Orson Scott Card is an Asshole

I was going to write a whole long thing telling Orson Scott Card to go fuck himself, but I realized that going through it point by point is not worth my time.

So I'll keep it brief: I haven't read the Lexicon, so maybe Rowling's lawsuit IS groundless, but Card's argument is complete horseshit and I can barely stand it; as part of the article, he brings up court cases that found in favor of Rowling (as in the case of Nancy Stouffer, whose case was dismissed and who was fined for committing fraud against the court), peppers in little self-promotional "the brilliance of MY work..." comments, and takes credit for a story structure that predates the ancient fucking Greeks in drawing the comparison between the broad strokes of Ender's Game and those of Harry Potter.

Orson Scott Card is a pompous jackass, Ender's Game was completely predictable and self-indulgent, and his work will be a footnote in literary history at best, when Rowling's is venerated by each new generation.

Oh, and also, basing stories on the same general literary structure -- a literary structure made famous in the work of Joseph Campbell, not yours -- is not the same as actively plagiarizing your work verbatim, republishing it, and reselling it for profit. You moron.

And that's all I have to say about that.

Friday, May 30, 2008

Thoughts on Indy IV

So this post is a week later than is probably relevant, but a full and busy week it's been. Shot a bunch on the RED last weekend, and shooting some more starting tomorrow. I've been cutting this and keying that and sitting down to talk about Descendants with several folks who took the time to read and review the latest draft. Busy busy.

This is actually a re-post of a post I made over at the fxphd forums, when asked what my "likes and dislikes" were with the film. I wound up covering everything I wanted to say, so while it's less of a structured "movie review" (which is why I didn't call this post a review), I think it's pretty much all there.

-------------

Oh man, where to begin. Well, I'll start with likes:

Some of the FX were really top-notch. The mushroom cloud (despite its logistical problems that I'll get into below) was phenomenal, as was the climactic shot of the UFO lifting off and the rocks whirling around it. The water filling the canyon looked great too.

Unlike a lot of others, I actually liked the concept of an alien movie. Look, if I can accept God as a McGuffin -- twice! -- and another movie where people are pulling other peoples' hearts out of their chests, I can accept aliens.

And I even like the reasoning Lucas had for it -- the movies set in the 40s were made like movies from the 40s, so a movie set in the 50s should be like a movie from the 50s. The 40s were action-adventure serials, the 50s were science-gone-wrong and alien invasion tales.

The skulls looked really cool and the room of the crystal skeletons was like something out of classical mythology -- powerful stuff.

Now the dislikes:

As an FX artist and a filmmaker, I have a lot of friends who are filmmakers but not so savvy on FX, and they tend to want to do a lot of stuff with FX that isn't necessary. One of my favorite stories to tell them is that Spielberg always appreciated the fact that the limitations on Jaws ultimately made it a better movie, forced him to be more creative, and he kept that lesson with him even as he became STEVEN SPIELBERG. Even though he could get any budget to do anything he wanted, for a long time he would limit himself to 400 VFX shots in a film. If there was a shot that put him over the limit, he had to either figure out a way to do it without VFX, or figure out how to do another moment without relying on FX. In keeping himself limited he ultimately kept his creativity strong by thinking around "we can do it with CG."

As I said, I've told all my filmmaking friends about this, so sitting in the theatre and watching CG gopher shot after Tarzan Shia shot made me feel like an asshole, because obviously that's gone totally out the window.

Spielberg made a big deal about how he and the DP swallowed their pride and watched all three movies, so SS could go back to his early style, and the DP could duplicate the previous DP's style. I didn't see any of that. It felt like a modern movie trying too hard -- is it so much to ask not to throw a diffusion filter on the camera, Kaminski? The original films are very simply shot, straightforward but powerful, the lighting naturalistic. This one had cuts where there would have been camera moves, and heavy heavy HEAVY filtering where there should have been none at all. As far as matching the originals stylistically, I give it an F.

Now one of my biggest issues. These days your MOVIE heroes are always total badasses who know how to handle any situation you throw at them. Your Vin Diesel characters, your Angelina Jolie characters. They're always calm, cool, collected, and there's never a question that they're going to come out on top of any situation.

In pitching the direction I want to take Descendants, I've always said that I don't want Charlie, the main character, to be That Guy. I want him to be Indiana Jones.

Indiana Jones has a tendency to get in over his head, in situations for which he's not wholly prepared. When he gets into a situation where he's pretty much fucked, you can see on his face that he knows he's pretty much fucked, and only by sheer luck or cleverness does he manage to escape. When the hero clearly thinks that he might be about to die, the audience thinks that maybe he's about to die. We're there with him and when he gets out by the skin of his teeth, we cheer our fool heads off.

So imagine my disappointment when Indiana Jones turned out to be That Guy this time around.

First off, the fridge. There's so much logistically wrong with it my head might explode. I mean:

-Even generously assuming that the lead lining is enough to protect him from the radiation, it protects him from the shockwave AND the heat as well?
-Even generously assuming that the lead lining saves him from all three, he would have been killed multiple times bouncing about the desert on landing.
-Even generously assuming he survives that, the lead lining only protects him while he's in the fridge. If he got out as close to the blast as he would have to in order to get the iconic mushroom cloud shot that they did, he's dying of radiation poisoning. I don't care how hard they scrubbed him down at FBI HQ.
-Where's the hail of all the other fridges that were also thrown clear totally intact? He happened to be in the only one?
-You could have totally removed that scene and it would have changed nothing in the story.

There's a movement starting to make the term Nuking the Fridge the film franchise equivalent of Jumping the Shark. I think that's appropriate. That's shit you pull in a Jason Statham vehicle, it's not something that happens to Indiana Jones.

Indiana Jones doesn't survive the plunge over three waterfalls. The bad guys die going over the waterfall, and Indy uses his cleverness and luck to avoid going over the falls at all.

I never once felt like Indy was in any genuine danger. You have him survive a nuclear blast in the first ten minutes of the film, and then you expect me to worry about him in a fistfight? Sorry, no.

None of the actors felt like they had anything to do. I really like Shia in general but a big part of that is the wit and personality he brings to his characters, very little of which was present here. Great to have Karen Allen back, but so little was actually done with her character that it felt superfluous and fanwanky.

Then there were all the great ideas that were brought up and then dropped just as quickly, almost every scene. It seriously felt like they'd just taken one scene from each draft they'd done over the last 20 years and grafted them together in semi-chronological order.

For example, Cate Blanchette's character is supposed to be a freaking psychic. That's established in the very first scene where she tries to read Indy's mind. There's even implications that maybe she's telekinetic. That disappears totally after the opening scene. Sure, she mentions mind control later when infodumping about the importance of the skulls, but her own psychic abilities are nonexistent. It makes her seem more like that weird emo girl at your high school that no one wanted to eat lunch with, than a genuinely threatening villainess. And her first-year acting school Soviet accent didn't help, either. I love Cate, I would think she could do no wrong, but man.

Or how about the next scene, where Indy finds the crate by throwing gunpowder in the air? Where's the moment where they all point their guns at him only to realize that he's destroyed all their ammo, enabling his escape? And if not ALL their ammo, at least make them have to reload.

Or how about the interrogation scene, where Indy is subjected to McCarthyist paranoia? Sure, he loses his job, but come on. You could build a whole subplot around the idea that Indiana Jones is declared an Enemy of the State, and have the Russians AND the Americans trying to stop him from doing what he's gotta do. But no, Janitor gives him a few of his favorite Scrubs lines and that plotline is dropped entirely.

On and on and on.

I think what upset me most, though, is how little Spielberg seemed to trust the audience. Damn near every scene was an expository infodump that just screamed "Look how much research we did on the subject!" and advanced the story very, very little.

But the most egregious examples are when Indy spoon fed us exactly what we were supposed to understand.

"Damn, I thought that was closer." Come on. That same moment in Raiders would have been totally silent. Indy crashes into the truck. He and the two bad guys sit in stunned silence for a second, then he grins sheepishly at the driver before elbowing them both in the face and shoving them out. Nothing need be said.

"Those darts are poison!" Okay, seriously, blowdarts are always poisoned. That's what blowdarts are for. I think it's safe to assume that we get it.

"Their treasure wasn't gold, it was knowledge. Knowledge was their treasure." He seriously said the same thing twice, phrased in reverse, just to make sure we didn't miss it.

And of course, one of the most shocking dialogue choices to me: "What am I being accused of -- besides surviving a nuclear blast?" The script has the audacity to remind us of how ludicrous the preceding scene was.

Overall I could do a DVD commentary, scene-by-scene regarding how absurd it all is, and that's not the case with the other Indy pictures. Okay, maybe Temple of Doom. But you'd think after almost twenty years they could do better than that. It had all the elements of an Indy movie, all the characters -- again, almost to the extent of fanwankery with all the nods to Raiders -- but it never actually felt to me like I was watching an Indy movie. It was just another of the long list of movies trying to capture the Indy magic, but failing. The tragedy is that this time, it was official.

Thursday, May 08, 2008

Busy week again

Been fixing Descendants. The script was "about 80% there" (the producers' words, and I agree), so the last couple weeks have been about that last 20%. Like anything else, the bulk of the work is the "easy" part; it's the last 10-20% that separates "alright" and "outstanding", and which takes the most work.

Additionally, in partnering with Wade/OIP, we inherited their future slate of projects, and vice-versa, as productions on our own slate. That was part of the deal -- and part of the appeal. But although I have about a dozen feature film ideas to develop post-Descendants, they have a half-dozen feature scripts already written. Besides lighting a fire under my ass to step up and get on the ball, it's also meant scripts to be read and thoughts to be shared on them. All of which conspires to take up all my writing energy for the week.

I had a mix-up in my schedule where I thought I would be out of town on a shoot next weekend -- but it turns out that the shoot is actually this weekend. So I've been scrambling a bit to sort that out.

On top of that, Ryan and I had a last-minute call to cameo in a music video by a prominent band. I hate being all vague and industry-talk about it, and I haven't signed an NDA, but it's a cool opportunity and I don't want to piss them off by blogging about it if they didn't want the news to get out. The shoot is tomorrow morning (call time 6:30 AM) and I've had to do some more rescheduling to fit that and the other, pre-existing shoot together. I'll post more specifics when I'm sure that I can.

So this is another brief "here's my excuse for not posting" post. Like I said, I'm out of town this weekend, but I'll try to write at least one in-depth theoretical post if I have some downtime.

Friday, April 25, 2008

Touching base

Sorry I haven't updated this week. I've had other duties to attend to.

Anyone following my Twitter feed knows some of this already, but I'll go for it anyway.

Firstly, I've officially wire-transferred the money to pay for the RED camera and all the accessories. In my previous post on the tripod I meant to mention this, but if you live in California and your main source of income is TV or film production/postproduction, the California State Board of Equalization is your friend. Specifically, Regulation 1532, and most specifically, Section 6378.

What is Section 6378? It is a form you fill out and present when making a purchase of any equipment that you will use more than 50% of the time for "teleproduction". It is a sales tax exemption of 5.25% -- meaning that instead of 8.25%, you pay 3% in sales tax for said equipment/products. Tripods, computers, cameras, accessories...aaaalllll gooooood.

Considering the size of the purchases I've been making, that one little form has saved me nearly $3000 in sales tax. Which means I have a cushion for making payments AND a little extra for accessories I didn't know about before.

The wire transfer takes a few days, they'll probably ship by the end of next week and it'll probably be in a week or so after that. Then we play.

Next bit of news. I finished and submitted my latest draft of The Descendants. Everyone liked the script in general and hated Act 2 in particular.

I don't blame them. Act 2 is fucked. Act 2 is always fucked. It's probably the hardest part of any script -- at least for me. Usually I'll generally know the beginning, generally know where I want to get to at the end, and it's bridging the middle bit that's the nightmare.

But I think it's almost there. I give the middle section a bit more purpose and we're ready to take it to the next step. I got some really great notes from the producers and some readers and I think this next draft might really be the one.

I've read for a few friends in return, one script and one treatment. Luckily both by good writers. Both stories have potential, and I like wrestling with other peoples' ideas, seeing what I can do to make them more interesting to me. Giving notes is always a subjective thing, so I just focus on what I think would fascinate me and get me talking after a film.

Good stuff all around but a lot of writing (especially the giving notes part; I try to be thorough), so my writing muscles needed a rest from the blog.

I'll probably go light this weekend, but I've got a few YouTube vids to share so that should make up for my silence this week.

Wednesday, February 27, 2008

I hate Mondays

Obviously, given the title, it would have been better if I posted this actually ON a Monday, but whatever.

Most of the people in my generation, and the one just prior, will know immediately that I am referencing Garfield. For those of you who just got to this planet, Garfield is about a fat orange tabby named Garfield who loves lasagna, hates Mondays, and is incredibly lazy. He's usually either torturing the dog, Odie, or mocking his owner, Jon Arbuckle.

I used to love Garfield; I had many of the early collections and it was my second favorite comic after Calvin and Hobbes. But Jim Davis is like the anti-Bill Watterson. Whereas Watterson refused to ever license his characters for anything (those window stickers of Calvin peeing on things/praying to things are totally unlicensed), Davis couldn't sell out fast enough or completely enough.

Garfield has been a Saturday morning cartoon (with dozens of "specials"), a live-action movie (and its sequel, and now an animated 3D movie (with its own pending sequel); they've sold prints, stickers, T-shirts, baseball caps, boxer shorts, CD holders, plush toys, figurines, bedsheets, pillow covers, window curtains, shower curtains, bamboo curtains, mudflaps, magnets, mousepads, coffee mugs, piggy banks, snow globes, bobbleheads, salt and pepper shakers, door stops, clocks, antenna balls, and toilet seat covers.

I did not make any of that up. And that's not even including CafePress, where you can slap one design on everything.

Also unlike Watterson, who knew that he essentially had nothing more to say when it came to Calvin and Hobbes and decided to retire the strip after ten years1, 2008 marks 30 years of daily Garfield comics. And let me tell you, the well ran dry a good decade ago.

It really has gotten to the point where if you've read one Garfield comic, you've read them all. Garfield is now near the bottom of my list of favorite comics. Not quite the bottom, because there are some TRULY shitty comics in circulation these days, but well below Non Sequitur, Get Fuzzy, Zits, and a number of others.

So why am I blogging about Garfield if I think it's tripe?

Well, first of all, there's a team of filmmakers that are re-enacting Garfield cartoons in "live action" shorts. Being only three panels, they then proceed to fill the rest of the time with "tribute" music videos. The music videos themselves are kind of funny, and at least they're also short.

For example, here's the strip from December 03, 1991, with a music video tribute to Alan Jackson's "Chattahoochee":



This one's music video "tribute" is a collection of review snippets for the aforementioned Garfield movies set to music. Allow me a moment of predictable cliche in saying: Mee-ouch.



Check out lasagnacat's YouTube account for more.

So as you've seen even by those two strips alone, you've got two recurring themes in the Garfield strip. Garfield's fat and lazy, and Jon is borderline retarded -- or at least socially inadequate -- and Garfield sees fit to comment on it with frequency.

But someone apparently had the brilliant idea that Garfield's commentary was unnecessary. Someone created Garfield minus Garfield, in which they remove Garfield from the comic panels. The result is an astonishingly existential comic starring Jon Arbuckle.

Take, for example, this strip from January 8, 2007:



Retarded, right? It's not even partially funny. It doesn't even make sense ("they're your shirt"?).

But look at what happens when you take Garfield away:



Isn't that the best comic ever? Or how about this one:



Holy CRAP.

As described on the Garfield minus Garfield site:

Who would have guessed that when you remove Garfield from the Garfield comic strips, the result is an even better comic about schizophrenia, bipolor disorder, and the empty desperation of modern life?

Friends, meet Jon Arbuckle. Let’s laugh and learn with him on a journey deep into the tortured mind of an isolated young everyman as he fights a losing battle against lonliness and methamphetamine addiction in a quiet American suburb.


I think Garfield (minus Garfield) just became my favorite comic. And the best part is, with 30 years to cull from, and more being done every day, there will never stop being new ones.



  1. Fans may not realize it (or want to), but that was in 1995, thirteen years ago. Next year there will be students in high school who were born after C&H ended. But enough about C&H, that's a blog for another day.

Wednesday, January 02, 2008

In Bruges

Okay, so this is not a movie review precisely, but I've just discovered that the trailer for In Bruges is up.

I haven't mentioned this movie in the blog before, but anyone who knows me knows I will not shut up about this movie. I haven't even seen it, but I had the chance to read the script.

And let me tell you something: it is the funniest goddamn script I have ever read. And I've read scripts to produced movies, movies I found funny, that didn't make me laugh on the page. But In Bruges made me crack the fuck up. It's the only script that I've wanted to read again immediately after finishing it.

It's very British humor, and it's very dark humor. The movie is about people who kill for a living, and (slight spoilers) it does not have a happy ending. If you saw and liked Lock, Stock, and Two Smoking Barrels and Snatch, I think you'll love this. It's funny on the page, and the writer (Martin McDonaugh) is also the director, so I trust that the comedy translated perfectly to the screen. It's funny and sad and violent. It's like a Tarantino comedy.

And my God, what a cast! Colin Farrell, Brendan Gleeson, and Ralph Fiennes? Oh, this movie's going to rule.

I don't want to ruin anything, but I think that the trailer fails to do the film justice or really make it clear who the audience is or what the kind of tone of the movie is. If you like Tarantino, if you like British gangster movies, you HAVE to see In Bruges.

That's all for now. It comes out March 7. Plan to see it.

Monday, December 03, 2007

The Storyteller's Responsibility

Recently, there's been talk of a new Knight Rider series. This is not the first, nor probably the last, old-school TV series to be re-booted, reimagined, or remade in the new millennium. On one of the many message boards I frequent, there was a recent discussion about the Knight Rider re-imagining, and re-imaginings in general.

Putting aside, for the moment, the fact that the "argument" at hand was pure idiocy -- someone was insisting that the new KITT doesn't look enough like the old KITT and therefore the new show was worthless and an insult to the fans, even though a) the KITT design is not endemic to the storyline and perfectly sensible to update to a newer model of car, or even a concept car, and b) the official new KITT design hasn't been released, so the argument was actually regarding a fan rendering which, much like the person making the argument, has no grounding in reality -- the point raised was interesting, especially given the side I found myself arguing.

The argument, at its core, was that re-imagined versions of a story are often so distantly related to the original concept that, with a few changes, it could have been its own, "original" concept, instead of "pissing on" the nostalgia and "alienating the fans of the original". Ignoring, again, how ludicrous it is to imply that because KITT is not a 1982 TransAm nor does it (theoretically, mind) have a similar silhouette, the entire enterprise is a wash, we'll go with another example that was brought up: the new Battlestar Galactica.

I do not watch Battlestar, so I can't really talk too much about the story beyond my cursory knowledge of the basics. It's not that I have anything against it, I just haven't jumped in yet. And since the next season has been announced to be its last, I figure I might as well hold off until they wrap it up and hear from Ryan, who DOES watch it, whether the journey is worth it. But I don't need to watch the new Battlestar (nBSG) to know that the argument that it has replaced the original series (oBSG) is, to use a word I can't use on that particular board, utter horseshit. The original series is still there. You can still watch it, it hasn't been changed or erased. The new series is something else. End of story.

To argue that the new series shouldn't be named Battlestar Galactica if it's not going to be the original series is also absurd. The BASIC story is the same, and that's the story that they want to use as their foundation.

Before I get into that too much, though, I just want to point out a seeming contradiction in my thinking, which I realized during this argument; it was my determination to resolve the contradiction, either by forcing myself to accept that I can't have it both ways and to drop one side of my contradictory argument, or by understanding how there was, in actual fact, no contradiction.

I often take filmmakers like George Lucas and the Wachowski Brothers to task for screwing up the story in their series. My first post in this string was a mini-essay on how Lucas had no right to change Star Wars the way he did, in terms of the originals, and I barely touched on how horribly he mangled the telling of the prequels AND cut the legs out of the originals in the process. It is his responsibility, I argued, to stay true to the zeitgeist and the cultural impact by allowing the story to be what it is, and what it has become.

But at the same time, I found myself arguing that the makers of the new Knight Rider, and nBSG, and all other series reboots, have no responsibility to the nostalgia of the original fans, particularly when said nostalgia is so blinkered that the smallest change might as well render the whole thing meaningless in their eyes.

So which is it? Does the storyteller have a responsibility to his audience and their nostalgia, especially when the story is an established part of the cultural fabric, or is it his open prerogative to create a new story at his whim, nostalgia and fan-loyalty be damned?

Well, I had to think about this pretty hard before I realized the truth of the matter: putting it that way, it's a trick question, and a false dichotomy. Putting it that way, the answer is "neither". The storyteller's responsibility is not to his audience's love of the minutae incidental to the telling of the story. Nor is it to his own whims in a given moment, to changing the story just because it's in his power to change it.

The storyteller's responsibility is to the story, to the world and the characters necessary to tell the story. Always, and only.

The storyteller's only responsibility to the audience is to provide them with enough believable detail (take careful note that the word I used is quite intentionally not "realistic", but "believable") to accommodate the suspension of disbelief the audience will need to make. A greater suspension usually requires proportionately greater detail.

The storyteller's only responsibility to himself is to make sure the story is told to his satisfaction. BUT, his satisfaction must at all times derive from a sense of the truth of the story, of the reason the story deserves to be told.

In "first-run" versions of the story, that means being true to the source. The Matrix sequels and Star Wars prequels fail because they were not true to the stories that they had begun to tell and which they were, ostensibly, continuing.

The Harry Potter stories deserve to be told in as faithful a way as possible, because they have never been brought to the screen and therefore the story has not yet been told in that medium.1

But, if a story must be RE-told, I would go so far as to say they had BETTER make some radical changes from the last time, to give it a new relevance and purpose. Otherwise why should you tell that story again?

For example, I've often thought of how cool it would be to make a new Wizard of Oz film, using the visual effects techniques unheard of 70 years ago. Think of the flying monkey effects! Think of the powers of the Witch of the West!

But then I think: why in the hell would I do such a thing? What could be added to The Wizard of Oz that wasn't accomplished the first time, story-wise, to warrant using new techniques to tell the story?2 I could never answer that question, and always abandoned the notion.3

Why do a Battlestar Galactica today about the future that the 80s envisioned? We need a Battlestar Galactica about the future as it appears to us.4

Some stories have NOT been properly translated to the screen. The recent Beowulf is an example of a film that I think was worth making, even though it was not a reimagining. To the contrary, it was the first film to treat the material faithfully, directly. But still with a purpose, of telling the story and wrestling with the material in a new way. Instead of just telling the story of a man who kills monsters, it tells the story of a man who epitomizes the Neitzchian concept of a man who fights monsters becoming a monster himself, and tells us that the people we revere as heroes are still, in the end, human beings.

Beowulf has been told before, with varying degrees of faithfulness to the events of the story. But it is only Zemeckis' version that has found a PURPOSE in re-telling the story, a truth that the events of the plot (altered somewhat from the ancient manuscript, arguably to their improvement) can help to express.

This isn't to say that everything a storyteller writes or makes is going to be gold. I somehow doubt that Knight Rider is going to be brilliant, no matter what the car looks like. It'll probably be silly fun and hopefully it'll have the sense not to take itself too seriously. And the design of the car will undoubtedly be dictated less by nostalgia and more by whichever car company is the highest bidder for what is, ultimately, a weekly hour-long commercial for their product.5

But hey, it could be brilliant. It really could, and what will only emphasize its brilliance is that no one in the world will really expect it to be so.

Jaws was just supposed to be (and expected to be) a B-movie adaptation of a bestselling book. The ONLY reason they gave it to a relatively inexperienced director was because of its bestselling pedigree: there was no way he could screw it up too badly. What Spielberg delivered was an astonishing film capturing the reality of the human characters within the world of the story.

The PLOT was about a giant shark eating people, and there was plenty of that. But the STORY was about how different people deal with fear in different ways. Denial, horror, anger, helplessness, or a powerful resolution to set things right.6

As in real life, the heroes aren't heroes to us because they killed the shark; they're heroes to us because they even ATTEMPTED to kill the shark when they were positively scared to death.7 The fact that they succeed lets you leave the theatre elated, but you're on their side and cheering them on well before that resolution comes.

A lesser filmmaker than Spielberg would have made a film about a shark killing people. No subtext, no real story. People die and then the shark dies the end. You can see many of these lesser films on the shelves of your local Blockbuster Video.8 I count the sequels to Jaws among these lesser films, where the monster shark becomes a gimmick for adrenaline and scares, but there's no STORY being told.

Spielberg saw the opportunity to do more. He did more, and Jaws was a success that defined the term "blockbuster" and that the studios are still trying to replicate today.

No matter what the PLOT of your film is, the specific events of your film or your novel or short story or whatever, make sure that the events tell a STORY -- a human story -- worth the effort.

Fuck nostalgia, fuck expectations, and fuck you and your ego. None of that matters. What matters is: is it a story worth telling, about characters worth knowing, and are you doing it justice? The story is what matters, and the second you put it on paper or on a screen it doesn't belong to you anymore, so you'd better get it told and then get the hell out of its way.

That's your responsibility as a storyteller.



  1. To Rowling's credit, and by contrast to The Dark Tower, she managed to stay completely true to her story and to her style, despite various changes in her life such has marriage, children, and becoming the richest woman in Europe.

  2. One could argue that a film could be made that skewed closer, plot-wise to the original short novel by L. Frank Baum, but ultimately that still doesn't answer the question: what more is there to the story that was present in the novel -- not the plot, but the story being told -- which could warrant such an exercise? Having read The Wonderful Wizard of Oz, I can't personally say there was anything that they really lost out on story-wise, even if plot-wise they left out the part about mice saving Dorothy from the poppies.

  3. It should be noted that, just because I couldn't think of a worthwhile new way to tell the story, doesn't mean such an endeavor was impossible. The Sci-Fi miniseries premiering this last weekend, Tin Man accomplished just that, taking the concepts presented in the original story, such as a man with no brain, and an evil witch, and re-seating it into a much different tapestry and interpretation of Oz mythology. Whether or not the re-imagining is to be judged "successful" is, I admit, purely subjective (I have the first episode TIVO'd but unwatched), but I think most viewers would rather see a "bold reimagining" of a well-known story, than a tepid rehashing of a story that was already told in cinematic form, completely and competently, almost a century ago.

    To say nothing of "Wicked", the best-selling book and its generally sold-out Broadway adaptation both. Author Gregory Maguire has built his career on re-imagining classic children's stories, usually from the "villain's" point of view.

  4. This gets into the theory of what sci-fi is all about in the first place, which is not to try to predict the future, but to extend the problems and fears of TODAY to their extremes, and wrestle with today by holding up a mirror we call "tomorrow". But that's a topic for a future post.

  5. And a sure-fire successful one, too; I don't even know what it looks like but I'll tell you right now, if I had the money, I'd fucking buy a KITT car at the drop of a hat. And I'm not even into cars. Slap those red running lights on the front of any shiny black car and I'm sold.

  6. Frank Darabont's recently released film version of The Mist, which I also remember reading about on Coming Soon as much as a decade ago, happens to tell the same story. Although it takes the decidedly more cynical view that fear drives the majority of people to madness and violence. Not a feel-good movie, that one.

  7. Yes, even Quint. The reason the fisherman is so angry and hateful, especially towards the shark, is because he's so terrified of its power, the way it can make him helpless and destroy him without fear or remorse of their own. He wants to destroy the shark so he can conquer this fear that rules his entire life. All of the characters have this kind of depth throughout. And this was supposed to be a low-budget schlock film. Is it any wonder Spielberg has the reputation -- and the track record -- he does? He refused to settle when anyone else would have.

    Now try to read that kind of depth into the characters of one of the Resident Evil movies. I dare you.

  8. I once decided, years back, that I wanted to have a "shark day" where I rent all of the non-Jaws shark movies in Blockbuster and watch them in a marathon. Since then I've had to amend the plan to being a "shark week". There are so fucking many of these movies.

Sunday, December 02, 2007

Childe Stephen to the Dark Tower fumbled

Stephen King spent more than 20 years writing a fantasy series he called The Dark Tower. He only just completed the 7-book cycle in 2004. The series technically began and ended his career, although Carrie was published before The Gunslinger, and he has continued to write and publish since "retiring" with the release of the final volume, simply called The Dark Tower.

There are three things I would change about the series: Book 5, Book 6, and Book 7.

In 1999, King suffered a near-fatal accident when he was hit by a van during a morning jog. Understandably, it fucked him up something mean. Not just physically, although after he managed to not die he was still confined to a wheelchair for almost two years after the accident. But psychologically, emotionally. 1

The first thing he wrote post-accident was non-fiction, a book on writing cleverly titled On Writing. It took nearly three years to get back on the horse with Book 5 of The Dark Tower, Wolves of the Calla, in 2003. The previous volume, Wizard and Glass, had been published in 1996.

The bitterness about his experience was clear even in unrelated projects. 2 When King wrote the teleplays for the miniseries "Kingdom Hospital" in 2004, which was a remake of Danish series "Riget (The Kingdom)", he added a painter character as the main character, who was admitted to the eponymous hospital after...getting hit by a van during a morning jog. Unsurprisingly, the man driving the van is not cast in a sympathetic light.

But the bitterness was not only directed toward the man who caused his pain; it's present in his feelings towards his fans, who were not as sympathetic as perhaps he deserved. When he got back to writing The Dark Tower, he spoke in interviews about how fans at book signings, etc, would come up to him and tell him that they were glad he didn't die -- not for his own sake, but because if he had, the Dark Tower series would have been left unfinished.

It seems to me that this attitude -- which was, he implied, not the minority -- engendered in him a resentment towards the story and towards his so-called "fans", with the painful realization that none of them really cared about HIM, only about the work.

I personally believe it was this that prevented him setting back to work on the series for a few more years. I think he spent some time wondering if he even should. "Fuck me? Fuck you, guy. Fuck all of you. You're not going to get the end anyway, how do you like that?"

But then he got back onto it. And when he did, he wrote FAST, turning the final three books of the series out within 18 months.

So what changed?

Well, he realized that, even though he created the story, it was bigger than him now. He had a responsibility to the story whether he liked it or not. The unfortunate part is, he decided to write that into the story.

It is established in the first three books -- the very first, in fact -- that the world of the Dark Tower has a close, direct link to our own. It's also established that many of his works tie into the Dark Tower mythos, with references to other stories or DT terminology. But in Wolves of the Calla he takes it further. The book includes a priest character, Father Callahan, from his novel 'Salem's Lot, and throughout the book they travel between the two worlds, ours and theirs. At the end, they bring back a book from our world that Callahan finds upsetting -- 'Salem's Lot, by Stephen King.

It just goes on from there. Basically the main characters discover and accept that King is their author, their creator, but he has stopped writing their story and they will fail in their quest to reach the Tower unless they get him going again. So in Book 6 they actually pay King a visit and demand that he finish the story. The book you're reading is about the characters telling the author to write the book you're reading. And in Book 7, they intervene in his accident, making what would have been a fatal accident into a near-fatal one instead.

Metafiction, huh? Good times. As someone with a degree in English, I can appreciate the fact that he basically wrote an essay to the reader. A "this is how it is. The story commands me now. This story, and its need to be told, ultimately saved my life." But unfortunately, and ironically, he sacrificed the story in order to tell us how important the story is.

It's like meta-metafiction. He managed to take the power back from the story, by telling the story of the story telling him to tell the story, and all I wanted was the story itself goddammit, and that managed to go mostly UNTOLD!

Fuck.

I get upset.

Anyway, I'll get to the actual point of all this in my next post. For real.



  1. You would, perhaps, think that someone like Stephen King would already be about as fucked up as it was possible to be without actually going out and eating peoples' intestines. But not so. Storytellers and creative types in general do tend to be a little bit fucked-up by their nature, that's what makes their work powerful. But people who write horror fiction are, for the most part, surprisingly well-adjusted. They do, after all, get to vent their inner psychotic safely, and on a regular basis.

  2. Although, when speaking of King and the Dark Tower, one can make the argument that very few of his projects are "unrelated".

Friday, November 30, 2007

The Red-Headed Step-Prequel

So I've been doing a lot of thinking lately with regards to the responsibility of a storyteller. To what extent are they responsible to the story, the audience, and themselves? Where is the balance?

As anyone reading this knows by now, I can take a while to form my argument when it comes to this kind of thing, so I'm going to break it up over a few days so it's more bite-sized. I will also attempt to think of clever titles for each installment so as not to get boring, but no promises.

Anyway, to begin:

George Lucas, and his supporters, like to point out that Star Wars was Lucas' story, and so it is his prerogative to do anything he wants with it.

Greedo shoots first? Done.

Hayden Christensen in Return of the Jedi? It's in.

Midichlorians? Shit, why not.

The fact that the specific reference in my second link is lost in the PAGES of changes listed should finish making my point. If not, see also the pages for A New Hope (which wasn't even originally called that), and The Empire Strikes Back.

In terms of intellectual property, Star Wars belongs to Lucas. He can do whatever he wants to monetize it -- and he does. But as a STORY, as a MYTHOLOGY and a CULTURE, I think it's out of Lucas' hands. Legally he may have the right to alter it in whatever way his whims dictate, but he is violating the purity and the impact of the story every time he does so.

Aside from the fact that George Lucas is a prime example of someone who NEEDS a guy on set to go "George, that's a stupid idea," the story doesn't belong to him anymore. As soon as you make it part of the fabric of culture, part of the language of the zeitgeist, you have to be ready to let it go and find a life of its own.

Storytellers call their stories their "babies", their "children." Star Wars was Lucas' firstborn, and he didn't know quite what to do with it. The "child" wound up getting reared by a huge team of people, producers and executives who all had their input and influence on making it the film it was. They're like the teachers and friends a child makes in school. Then the film went out into the world and took on its own life.

If it were a child, it would be acceptable and expected that George let it go. But what he did, instead, was give up his next two children for adoption. Then he later kidnapped his adult firstborn, medicated it heavily, and then locked it in the attic for good measure. He also invoked his rights as the biological father of the other two to steal them away from the families that REALLY raised them, brought them under his roof against their will and then forced them to live under his rules.

And then 30 years later, he had three more kids, but THIS time he sheltered and homeschooled them to make sure that they had all the values and beliefs he wanted. I think we've all met the weird homeschooled kid. (Don't get me wrong, there are cool homeschooled kids too, but they're pretty rare and typically not strictly "homeschooled" so much as privately schooled by a group of parents.)

If George Lucas did to his real kids what he did to the original trilogy, child services would SO have had his ass. And there's nothing to be done for the prequels but to shake your head, just like when you meet the socially maladjusted homeschooled kids. "It's not their fault," you say, "their parents made them that way. They probably would have been cool if they'd been let out to play once in a while."

Now, don't get me wrong. There is NO question that legally, Star Wars is George Lucas' property, and I and many of my colleagues owe him gratitude for being progressive, and not suing the bloodstained zombie Christ out of us for playing in his backyard. But that doesn't mean I have to be okay with the way he mistreated his films.

Just because you created something, doesn't mean you control it forever. A storyteller should treat his "babies" like his babies. You have to have responsibility without demanding control.

More in my next post.

Sunday, November 25, 2007

Fingers crossed...

The writers and the AMPTP go back to the negotiating table tomorrow. I have high hopes that they will reach an agreement quickly, but it's not like the AMPTP was negotiating in good faith before. There's a good chance they aren't doing so now, either. I think there's a good chance that the AMPTP is only doing it to try to swing public opinion back in their favor. "Hey, we tried to negotiate. But those darn writers were just being too unreasonable and walked away!"

Don't back down, writers, and don't be fooled anyone else by the AMPTP's word-games. This is a big deal. The studios stand to make billions off the writers' work. The writers deserve a portion of that.

Sunday, November 18, 2007

WHO YOU GONNA CALL?!

I'm going to stop promising to cover topics in my "next" blog post, and just say "a later" blog post, so I have something to come back to in the lean times. We'll call them blog residuals.

I say that because I said in my last post I was going to touch on the subject of humility, but I've decided I don't want to do that today, so I won't. I have a lot of other, more current stuff to talk about.

Case in point: There's a new Ghostbusters game coming out.

This is, as my friend Travis likes to say, a big damn deal.

To use another Trav-ism: Let me explain something to you.

I love movies. I'll go into how loving movies, especially as a filmmaker, goes through the same stages as loving a person in a later blog post (see how I brought that back? Four years of college, right there). But I've been watching movies as long as I can remember. And the first three films I ever saw were:

Annie
The Wizard of Oz
Ghostbusters


In that order. I loved all three of those movies, even though I'll be the first to tell you I didn't understand a goddamn bit of them. They were just the most wonderful things to me, with their music and their personalities. And Ghostbusters has the distinction of being the first film I saw in theatres. I didn't get the jokes, but I knew Venkman was funny. The dry/sarcastic thing informed my own burgeoning sense of humor. (Being fat in middle school added just the right dash of self-deprecation to make me the pundit-in-my-own-mind I am today.)

And when a Ghostbusters cartoon came out...heaven. (The Real Ghostbusters, not to be confused with Filmation's GhostBusters, which was an impossibly bizarre cartoon based on a short-lived 1975 live-action series in which, as IMDB explains, "Two guys and their pet gorilla hunt spooks." That's right, pet gorilla. The cartoon was a spin-off about their sons, who had apparently inherited both the family business and the gorilla.)

I (i.e. my parents) bought all the toys (including the fucking gorilla, because I was unclear on the distinction), got the funny-smelling purple slime mashed all into every carpet in the house when I would use it with the official Firehouse playset, the whole nine.

People are surprised when they find out that I'm 24 and yet didn't grow up a fan of Transformers. But I had ghosts to bust, goddammit.

I knew every line of the film and could recite it at the drop of a hat, although I still had no idea what I was actually saying. ("I feel so funky" while writhing around on the floor pretending to be slimed was apparently a favorite of mine.)

And about five years after the original film, when Ghostbusters 2 started advertising? Dude. I could've shit Bono, I was so excited. Saw it opening weekend, and for all I remember multiple times. I wore out the video tapes -- as we still brooked such bullshit as VHS back in the day -- just watching and watching.

So then, years later, the internet has arrived. I'm still movie-obsessed, although, as mentioned before, I haven't actively realized yet that movies are and rightfully ought to be my life's passion.

While browsing through Coming Soon -- an Ain't It Cool News precursor that, like most websites, didn't have its own domain and so was impossible to find without bookmarking it -- I discover that there's a Ghostbusters 3 in the works.

(One thing I really miss about Coming Soon, is that the news was sorted according to the title of the rumored film. I remember reading about I Am Legend on Coming Soon; back then it starred Ah-nold, my man Ridley Scott was directing, and Will Smith was "that kid on Fresh Prince.")

Well, in these heady early days of consumer internet, do I take that lying down? No sir. Straight to Yahoo! I go (the major search engine at the time, before the benevolent Google-beast consumed us all). I found a Ghostbusters fan site. With a MESSAGE BOARD! It was really little more than a glorified listserv, but man, even just looking at that Wayback Machine page takes me back. I REMEMBER those guys. Tim the Terror Dog (or TTTD), Paranorman, Jen Spengler, Simone...goddammit, good times.

Well. Needless to say, I was on there ALL THE TIME. Or at least, as "all the time" as having to pay for dial-up access and deal with dial-up speeds would allow. See what I said about VHS.

The GB scripts were some of the first scripts available online, through that site, and I initially learned script formatting by studying those scripts. I later learned the difference between a shooting script, which is what those were, and a screenplay, which is what you write first.

With GB3 interest in a lull in summer of '98, I, being the scamp of but 15 that I was, decided (under a fake name) to pretend to "leak" some pages from the "Ghostbusters 3 script", which was of course a forgery which I wrote myself. Based on the premise that Dan Aykroyd had talked about, it was a scene where Egon tests a new device that accidently sends Ray to Hell for about two minutes.

I thought it was a good scene at the time, a lot of cool visual concepts. Now I just have to shake my head and give younger self an affectionate pat on the head ("Cabs in Hell are RED, see? Instead of YELLOW!" although the description of the diabolical Statue of Slavery does still strike me as inspired), but hey, the board loved it.

It didn't take long for them to figure out it was a hoax, because like an asshole I had misspelled Ray's last name "Stantz" as "Stanz", but they weren't upset. They wanted me to write more. So I did. I wound up writing a 180 page script for GB3 filled with all manner of fanwankery. Walter Peck was back, and the terror dogs, and all the characters from the spectacularly mediocre Extreme Ghostbusters.

I wound up rewriting it a couple times, mitigating the fanwankery somewhat but not fully, and posting it online. I must have continued to revise it even after posting it, because I remember calling it Ghostbusters: Lost Dimension at a certain point, yet the title on the page remains simply Ghostbusters 3.

And indeed, the script is still there, under a legacy site (I can't BELIEVE after almost ten years the page still exists) but I'm not linking to it because it's not good. I also wrote a GB4 script, Ghostbusters: Feast of Samhain -- also not good, also a fanwank -- because I was 15 and marching band season was over and I had nothing else to do with my life. I damn near wrote a GB5, too, but apparently I found something better to do with my life because it never became more than a vague outline.

The thing I will say in my defense is, I wrote each script in like 5 weeks, because I didn't know or care that they were crappy. I kind of wish I could get that cavalier attitude back just in the service of pounding out the first draft of a given project.

Anyway, blah blah blah. I loved Ghostbusters, and I had every intention of going to the premiere of Ghostbusters 3 -- a premiere which was imminent, damn you! Imminent I say! -- in full costume, so I found out how to make the costumes. GB3 never happened, but I and two friends of mine went as Ghostbusters for Halloween, complete with plywood proton pack I had built myself. Besides some cracked paint, it was pretty goddamned accurate thanks to plans by one Norm Gagnon, who was Paranorman on the board and is apparently still furnishing the better fan projects with his GB propping expertise.

I'd gotten the premiere bug, and so when The Phantom Menace came around, I thought it would be great to go to THAT in costume. Then, I got the notion that it would be great to get in for FREE by working with the theatre and agreeing to put on a show (a lightsaber fight) and greet the guests and otherwise earn our tickets with publicity. The theatre actually agreed to it, but they wanted to see the fight first.

Well, my first attempt at choreographing a lightsaber fight was positively an abortion. It all wound up going utterly to shit and we wound up dropping the whole in-costume thing, paying for our tickets, and just enjoying the movie because we didn't know any better. And the lightsaber fight blew us fucking away. And the rest is history but that's besides the point of the story.

All that to say: fuck yes, Ghostbusters the Video Game. According to the official site and other sources, the game's storyline is being written by Dan Aykroyd and Harold Ramis themselves, and is closer to a true GB3 than we will ever have again. Taking place after the events of GB2, in the early/mid-nineties, it apparently has to do with a "new ghost attack on New York that only the Ghostbusters can stop".

The incredible inanity of sites saying that's the story premise, as though it's insight, makes me want to yell something incoherent like "Well son of a goddamn duh!" What the Christ else WOULD the story be? But frankly, I don't care what the story is. It's Ghostbusters.

It's a new Ghostbusters story.

Ghostbusters is getting a new resurgence. There's the game, and there's the recent release of the appropriately named Return of the Ghostbusters two weeks ago.

It is probably too much to hope that the popularity of the game and concordant blitz of Ghostbusters loving all over the internet will lead Sony and the cast and director to decide that they do want to make a new Ghostbusters movie. But I'm going to hope anyway. I'd even take a Rocky/Die Hard "We're too old for this shit" self-aware new Ghostbusters movie (actually that might be a pretty sweet direction to take, and revitalize the franchise with the new guys they'll inevitably and reluctantly recruit).

If nothing else, Travis and I are going to make a Ghostbusters fan film.

"You mean THE Travis? The one you mentioned earlier in this very post?" Indeed, the very same. Incidentally, he also happens to be THE Travis behind Three in the Afternoon, Six in the Morning, and the cameraman for RvD2. Also my war buddy on a certain film project that I'm still trying to decide how much I want to talk about on here. Also co-host of Shooting the Bull, which we WILL record another of someday soon I swear. Long story short, we're homies, and we're going to be doing this thing shortly after he gets to L.A., because we've got a great premise and it would just be tons of fun for everyone.

And if no one stops me, I might even dust off the old GB3 Final Draft file and see if I can do anything with it, using my highly developed sense of less-shitty.

They're the best, they're the beautiful, they're the ONLY...

Ghostbusters.

Tuesday, November 06, 2007

The Strike

So, the WGA has gone on strike. For a brief overview explanation as to why, check out this video, which explains it in simple, direct terms.

You can also find much more experienced screenwriters than myself discussing the strike, such as John August (Charlie and the Chocolate Factory), John Rogers (Transformers [story]), and Craig Mazin. I can only assume the latter's blog title, the "Artful Writer", is somewhat satirical, given that he's the man behind the scripts for Scary Movie 3, 4, and the upcoming 5, and that's just about it. Don't let that fool you, though, he's got a lot of intelligent things to say about the business, and is THE foremost blogging authority on the WGA strike. So if you really want to know what's up, go read the Artful Writer.

How does this affect you? Well, if you watch a lot of TV, you're fucked. The last writer's strike, in 1988, lasted 5-1/2 months. That puts us through mid-March, based on precedent. Most TV stations are going to be wrapping up the season early and going into reruns, because they don't have new episodes coming. Your favorite late-night shows are already on re-runs, more than likely, both out of solidarity and out of the fact that they've lost their writing teams.

The film industry won't be hit as hard in general. The films that will coming out in the next 6 months are already in production. The writers can't do any kind of rewriting or polishing, but anyone who ISN'T WGA can do so (you'll see a lot of actors and directors doing polishes over the next few months; or rather, you probably won't see it, but it'll be happening). It's ironically AFTER the time the strike ends that things are going to get frantic. You're going to see a lot of crap getting pushed out even faster and with less QC-ing than usual, to make up for the lost time in the production rhythms.

How does this affect me? I'm not in the WGA, after all. Well, no, that's true, but the issue is that I EXPECT to be in the WGA at some point. And that means that I can't scab, I can't do any writing in a union-type situation.

And that means Descendants.

I'm really upset about this. I just turned in a new revision of the treatment, I was all geared up to get the script together and set it up at a studio...and now this. It's going to kill our momentum, but there's nothing we can do.

Damn it. I was SO excited to be moving forward with this. On the upside, the writer's strike doesn't affect me as a director, so assuming that the producers sign off on the treatment I got in before the strike, there's a lot we can do in terms of moving forward on the project based on what we know about the story, locations, casting, etc. But still...argh.

I understand why the WGA is striking, and I know it's for my future benefit, which is why I won't be breaking the strike. But man...why couldn't they wait until spring when we were up and rolling? Heh.

Monday, October 22, 2007

A good day...

Finished the Descendants treatment last night. The final page count was 22 pages, including cover page.

I was wild about it because, quite frankly, it rocks. I'm not going to say it's the best thing ever written, but I think plot-wise it's the best thing I've ever written, and that's what excited the hell out of me. Inspiration struck and this great story just all fell into place. At the end of it I had written something that I would love to pay to see in a theatre, to say nothing of having the privilege of making it.

I sent it off and I bit my nails wondering what the others would think. Would Chris (the producer) think it was too expensive or complicated? Would Joey balk at the liberties I had taken with some of the material? Would Ray come back with "I already did a film like this"?

I really thought I had captured what everyone liked about the comics, what compelled them to want to make the film in the first place, but I couldn't be sure. So you can imagine my relief when Ray -- who doesn't often respond unless he's really moved to -- e-mailed back saying "I really like it, great job guys." I saw Chris to drop off a DVD copy of the teaser, and when I asked what he thought, he just grinned and nodded. Shortly after that, Joey called and he was really excited, saying it really captured what we were trying to achieve in our development of the project.

In other words, everyone liked it.

I'm just thrilled to death because this is a movie I would positively love to shoot, and it looks like that's the goal. There are a few notes, which I agree with, and after I finish this other project next week, I write the script, and then we look for funding.

There's nothing more thrilling, or rewarding, than to finish a project thinking "I nailed this" and have the people who make the calls say "yep, you nailed it."

Also, the spaghetti sauce I made for dinner tonight was absolutely perfect. I am ON today.

Sunday, October 21, 2007

When it's good...

I love writing. I really do. When it's good. Because when it's good, it's really good. You get in the rhythm and the flow and the story starts telling itself to you, and you just have to hope you can keep up.

It's not always like that. Usually it's awful, you have to strain and strain just to get SOMETHING on the page, and when you do, it's crap. You know it's crap. But you have to put more crap on the page or else you're not going to get anywhere. You have to create the raw materials for the process. More specifically, you have to get all the bad ideas out of your head and onto the page, so you can crumple them up, toss them out, and start over.

But oh man, four or five drafts in, it just all suddenly starts to click. Ideas you had that you couldn't make work in the first draft suddenly pair up with seemingly unrelated but equally unworkable ideas from the third draft, and then suddenly bingo, they work. They work so perfectly it's hard to believe you didn't plan it that way.

I had one of those experiences tonight, writing up a new treatment for The Descendants. Joey (the creator of the original comic book) and I have been banging our heads against a wall trying to come up with a story that's true to the spirit and the premise of the comic, while injecting new life into the concept; the opportunity to blow it up the size of a building and expand it beyond the scope of the comics is too good to pass up. But we couldn't come up with a solid storyline. We've done several drafts, first collaboratively and then back-and-forth individually, and with Joey's most recent draft I started to feel like we had hit a brick wall, we just weren't cracking this thing the way we needed to.

I had a similar problem with another concept I had, which my manager was very excited about as a concept, but I couldn't for the life of me formulate a plot. He still wants to do it. I still want to do it. But it's stuck in limbo without any kind of real storyline. And I couldn't bear to think of that happening on Descendants.

So I started to despair, I freaked out a little. It was a low point on the project, for me. But then I took the new outline, and all the previous outlines, and all the other ideas we'd bandied about, and most importantly, the comics themselves. And I looked them all over, out of order. And things started to click.

I wrote 8 pages of the treatment in one sitting, which is tough to do. Writing at that pace is genuinely exhausting, but it was great to feel so excited and adrenalized by the concept again. I don't know if the team will even like it, and it will probably need to undergo changes (there is always a better way of doing something), but I'm damn proud of this treatment.

I have to get back to writing it -- I need to get the third act on paper and send it out to the team -- but I was taking a break from the aforementioned marathon session, and thought I'd exult about the rare moment of total story clarity that makes writing worthwhile.

When it's bad, there are few things I want to do less. But when it's good...

Saturday, October 20, 2007

Love-Which-Must-Not-Be-Named

So big news if you're a Harry Potter fan (or a Harry Potter hater, I suppose): this last weekend, the magnificent J.K. Rowling gave a Q&A regarding her work, and when asked if Dumbledore ever found "true love", she replied that Dumbledore is gay.

Ignoring the fact that "Dumbledore is gay" is not "yes" -- in fact seems to be "no, because" -- I'm still a little bothered by this, which is ironic. While other gay rights groups will no doubt applaud her for being willing to write such a fantastic character and not let his sexuality compromise his character (as a lesser writer might have done), my objection is that it removes some of the impact of Dumbledore's character, or potentially does.

So Dumbledore had a love affair with Gellert Grindlewald, and that is why it took him so long to step up and defeat him in their "famous duel" (this relationship is set up on the chocolate frog card Harry gets in Book 1) -- he still loved him and he didn't want to think ill of him. Which is great, but couldn't he have loved him even without being gay?

That's the main thing that bothers me: whenever a male character in today's movies, TV, and even books shows any genuine affection for another male character -- even non-sexual affection -- that character is a gay character. You don't see that happen when two female characters share affection, and I think it perpetuates the stereotype that only gay people show affection -- and you don't want people to think you're GAY, do you?

As a role model, I almost feel like this revelation diminishes Dumbledore's compassion, if only in the sense that "oh, well of course he was so nice and emotionally-invested in his relationships. He was gay. That's how they are." No doubt people will start reading a Catholic priest vibe into Dumbledore's intense interest in Harry, which would be the real goddamn shame here.

Look, I love the Harry Potter series. I really do. Harry Potter and the Deathly Hallows was astonishing and, in my view, perfect. I wouldn't have wanted her to do a single thing differently (well, except maybe let Neville finish off Bellatrix Lestrange instead of Mrs. Weasley -- he had more invested in that relationship). And I really do think it's wonderful that she had the courage to write a gay main character, and the talent not to make it obvious.

I just wish that being gay wasn't a prerequisite for male compassion -- although, I guess there's always Harry and Ron's relationship. They clearly love each other very much, and it works out well for them (maybe because they're NOT gay?).

But then, we come to the other problem: homosexuality-as-tragedy. We have yet to have a mainstream gay character whose story does not end in tragedy. The most mainstream gay movie of the last decade was Brokeback Mountain, and that didn't work out. Gay relationships never work out in the media. Even most gay indie films I watch, the boy doesn't get the boy. The best he can hope for is that everyone else accepts who he is and what he wants, but he's not going to get what he wants in the end.

This isn't Rowling's fault, I just wish that if Dumbledore's greatest tragedy had to be loving too much, it didn't have to be "in a gay way."

All that being said, I'm probably just over-thinking it. After all, Dumbledore was the champion of love and reason, who all the good guys looked up to, trusted, and revered in one of the most popular book series ever written. And that probably can't be a bad thing.

I'll still re-read the series many times, and pass it on to my kids someday.