Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, February 10, 2008

Wii Would Like To Play

When news started leaking about a new Nintendo console, it was codenamed "Revolution". I liked the ring of "Nintendo Revolution", and I was excited about many of the features that were being kicked around as possibilities -- like the ability to buy legacy games online and play them on the console.

Then they made the official announcement...and they called it the Wii. And I thought that was the dumbest name I had ever heard. It's not even a word! I proclaimed that, regardless of its official name, I was going to continue calling it the Revolution.

Well, that didn't even last a month. Revolution is harder to say, and harder to type, so I gave in and went with Wii. Admittedly the name has grown on me. The tagline (see post title) is clever and so is the "the two 'i's are people -- it's about playing together!" design thing. Plus the Wii has been out for two years, and laughing at the name is passe.

So, we had our XBOX 360. We got a PS3 around Christmas. The only console we needed to complete our Next-Gen collection was a Wii -- and EVERYWHERE was sold out.

Brian got a bunch of gift cards to Target for Christmas -- literally just enough for a Wii. So since Christmas, we (by which I mean Katie) have been calling Target at 8 AM to see if they got any shipments. At first it was just Sunday mornings at the local Target. Then it was every morning at the local Target (apparently they get daily shipments). Then it was every morning at every Target within 20 miles. It was getting to the point that the calling took an hour of her day and she was starting to seriously demand some money for the gig. Having worked in retail myself, I'm sure that the Target employees didn't enjoy it any more than we did.

On Friday we had a cock-block (I tried to come up with an amusing equivalent that started and rhymed with "Wii" but I couldn't do it): our local Target had a Wii in stock! I raced out there and got there five minutes after the store opened -- and discovered that they had only had one, and some woman had been there AT OPENING and snagged it. That put a damper on the whole day.

Then yesterday, Saturday, Brian and I are both awakened by Katie, who frantically informs us that a Target in Culver City has 20 Wiis in stock, and the guy said if we get there in the next hour we have a shot at getting one.

So we all rush down to Culver City (a 40 minute drive) and come back, at last, triumphant owners of a Nintendo Wii. We spent the rest of the day playing Super Mario Galaxy. Fun game so far, although all of Mario's grunts and exclamations make it sound like whatever drugs he takes to get to the Mushroom Kingdom (I guess I just answered my own question) are starting to take a toll on his sanity.

I was also excited about being able to play Super Mario World. Even though I had a Super NES, the SNES did not come packaged with Mario World and I never wound up getting a copy. I played it a little bit at my cousins' house, but they wouldn't let me play for long because watching someone play is boring and they wanted to go hit wasp nests with sticks. So I'm finally getting to play it.

My In Bruges review is forthcoming -- short version, go see the flick!

Wednesday, December 19, 2007

We built this city...

So, we have Rock Band. The purchasing of which was primarily precipitated by my roommate Brian's winning a PS3 in a holiday raffle1, and us needing games for it.

We've been down with Guitar Hero since the first game. Right around the time Guitar Hero II came out I was unemployed for a period of around six months, with a really good severance package (best and worst job I've ever had, remind me to talk about it sometime) and unemployment benefits. This was also the post-production period on RvD2. So I had no job to speak of, and when I tired of rotoscoping lightsabers, I turned my attention to Freebird.2

We also had Guitar Hero on the set of the film I shot this summer -- not only GH2, but Guitar Hero Encore: Rockin' the 80s.

Point is, I really played a lot of Guitar Hero this past year. When I played Encore, and when GH3 came out, I started off in "Hard". Not "Easy" or "Medium." Admittedly, not "Expert" either, but I'm not familiar with a lot of these songs. And now with Rock Band I find myself doing the same (and playing on "Expert" the songs I do know).

I'm something of a musician. I was in marching band in high school. I played first chair clarinet and I was Drum Major my junior year.3 And I'm a little ashamed to admit that I sight-read the songs in the Guitar Hero/Rock Band series far, far better than I ever sight-read actual sheet music.

There are some annoying bits, I will say. First off, the upgrade to PS3 means wireless controllers for all. Which is, you know, cool in the sense of less clutter, but also means battery life and signal strength and such become an issue.

The drum set is cool and Brian really likes it. Which is good, because I'm going to need a LOT of practice before I can play those worth a tin shit. From what I hear, unlike the guitar, if you can learn the coordination necessary to play the drum "controller", you've basically learned the skills necessary to play a real drum kit. It certainly takes a fair bit of concentration, although it was 2AM and I was starting to really fuck up on the guitar before we tried switching. So maybe when I'm fully awake I won't have quite so much trouble.

The "Overdrive" (formerly "Star Power") little gyroscope or whatever fucking device they have that registers the guitar tilting "towards the heavens" is broken, but it turns out that pressing "Select" also activates it. Takes a little getting used to, but the button is right by my pinky as I strum so it's not a huge problem.

The huge problem is that apparently there's such a thing as strumming "too hard" on these things. All us Guitar Heros are used to strumming until we hear that solid "click". If we don't hear the "click" the note doesn't register. Well, the new guitars do away with the solid "click", presumably to cut down on the amount of clicking and clacking you do when you're SUPPOSED to be rocking out. That's cool, although I miss the tactile sense that I DEFINITELY hit the note. But something is wrong with our guitar, because if you do more than just SLIGHTLY tweak the strum bar, it registers as two notes and fucks the score and multiplier.

Apparently, along with the tilt-sensor, this is not an uncommon issue with these guitars. We're getting a presumably "working" one on exchange.

Exchange or no, the little "solo" keys higher up on the neck are fucking pointless. A solo almost invariably will dovetail directly with a previous phrase, so there's no time to even shoot your hand down there, much less actually LOOK at the guitar to make sure you're pressing the right goddamn buttons. Also, they have the "benefit" of not needing to be strummed during the solos, but you can just press the right button at the right time.

The problem is, part of being able to play the game really well means I've trained myself to press the appropriate button a split-second BEFORE the note arrives, so it is ready for the attendant strum. Well, in high-fret solo mode that just means I fuck up EVERY SINGLE NOTE by a split second for the first half of the solo, and then I start to concentrate really hard and overthink what I'm doing and wind up fucking up the SECOND half, too.

Luckily, it's perfectly possible to play the solos just like any other part of the song, with the regular frets and strums (presumably for backwards-compatibility with Guitar Hero controllers), so like the "Overdrive" problem, I don't ultimately really have to deal with it.

The singing part of the game is quite fun and I do pretty well with it, so I'm looking forward to doing that more when we've got the whole "band" together. I've even done a trial run of singing WHILE doing the guitar. So far I can manage "Wanted Dead or Alive" and "Learn to Fly." But no REAL point in that, ultimately, since the idea is to make it a four-player game and we'll have four players here for it.

Still, I wanted to see how difficult it was for the real rockers who play and sing. I can only conclude it's pretty tough, because it's damn hard in the game.

A quick word about song choice: AWESOME selection in Rock Band (GH3's song selection left a great deal to be desired for me) and I'm looking forward to the day we unlock "Epic", among many others.

Last comment: I've always wondered how musical performers could play/sing the same song every night on tour for, like, 20 years. Madonna still does "Like a Virgin" in her concerts, I hear. I got a taste of that life our first night with Rock Band. Between all the occasions where the game chooses a "random" song to challenge you on, and the few songs we'd unlocked, we wound up playing "Creep" and "Say it Ain't So" about a million times each, and I was going kind of nuts.



  1. "Holiday raffle" is a gross oversimplification of how he won the PS3, but that's another story and he can get his own blog.

  2. I was over the moon when I heard that they were putting Freebird in GH2. THAT song takes a Guitar Hero.

  3. I would have been Drum Major my senior year, too, but they dissolved the program to put more budget money on our shitty football team. The year I was drum major we took Sweepstakes (basically a Best in Show award) at every competition; the football teams never even made it to local playoffs. I'm pretty bitter about the dissolution of the band -- and moreso about the administration's baldfaced lies that they were doing "everything they could" to keep the program afloat -- but at least we went out on top.

Sunday, November 18, 2007

WHO YOU GONNA CALL?!

I'm going to stop promising to cover topics in my "next" blog post, and just say "a later" blog post, so I have something to come back to in the lean times. We'll call them blog residuals.

I say that because I said in my last post I was going to touch on the subject of humility, but I've decided I don't want to do that today, so I won't. I have a lot of other, more current stuff to talk about.

Case in point: There's a new Ghostbusters game coming out.

This is, as my friend Travis likes to say, a big damn deal.

To use another Trav-ism: Let me explain something to you.

I love movies. I'll go into how loving movies, especially as a filmmaker, goes through the same stages as loving a person in a later blog post (see how I brought that back? Four years of college, right there). But I've been watching movies as long as I can remember. And the first three films I ever saw were:

Annie
The Wizard of Oz
Ghostbusters


In that order. I loved all three of those movies, even though I'll be the first to tell you I didn't understand a goddamn bit of them. They were just the most wonderful things to me, with their music and their personalities. And Ghostbusters has the distinction of being the first film I saw in theatres. I didn't get the jokes, but I knew Venkman was funny. The dry/sarcastic thing informed my own burgeoning sense of humor. (Being fat in middle school added just the right dash of self-deprecation to make me the pundit-in-my-own-mind I am today.)

And when a Ghostbusters cartoon came out...heaven. (The Real Ghostbusters, not to be confused with Filmation's GhostBusters, which was an impossibly bizarre cartoon based on a short-lived 1975 live-action series in which, as IMDB explains, "Two guys and their pet gorilla hunt spooks." That's right, pet gorilla. The cartoon was a spin-off about their sons, who had apparently inherited both the family business and the gorilla.)

I (i.e. my parents) bought all the toys (including the fucking gorilla, because I was unclear on the distinction), got the funny-smelling purple slime mashed all into every carpet in the house when I would use it with the official Firehouse playset, the whole nine.

People are surprised when they find out that I'm 24 and yet didn't grow up a fan of Transformers. But I had ghosts to bust, goddammit.

I knew every line of the film and could recite it at the drop of a hat, although I still had no idea what I was actually saying. ("I feel so funky" while writhing around on the floor pretending to be slimed was apparently a favorite of mine.)

And about five years after the original film, when Ghostbusters 2 started advertising? Dude. I could've shit Bono, I was so excited. Saw it opening weekend, and for all I remember multiple times. I wore out the video tapes -- as we still brooked such bullshit as VHS back in the day -- just watching and watching.

So then, years later, the internet has arrived. I'm still movie-obsessed, although, as mentioned before, I haven't actively realized yet that movies are and rightfully ought to be my life's passion.

While browsing through Coming Soon -- an Ain't It Cool News precursor that, like most websites, didn't have its own domain and so was impossible to find without bookmarking it -- I discover that there's a Ghostbusters 3 in the works.

(One thing I really miss about Coming Soon, is that the news was sorted according to the title of the rumored film. I remember reading about I Am Legend on Coming Soon; back then it starred Ah-nold, my man Ridley Scott was directing, and Will Smith was "that kid on Fresh Prince.")

Well, in these heady early days of consumer internet, do I take that lying down? No sir. Straight to Yahoo! I go (the major search engine at the time, before the benevolent Google-beast consumed us all). I found a Ghostbusters fan site. With a MESSAGE BOARD! It was really little more than a glorified listserv, but man, even just looking at that Wayback Machine page takes me back. I REMEMBER those guys. Tim the Terror Dog (or TTTD), Paranorman, Jen Spengler, Simone...goddammit, good times.

Well. Needless to say, I was on there ALL THE TIME. Or at least, as "all the time" as having to pay for dial-up access and deal with dial-up speeds would allow. See what I said about VHS.

The GB scripts were some of the first scripts available online, through that site, and I initially learned script formatting by studying those scripts. I later learned the difference between a shooting script, which is what those were, and a screenplay, which is what you write first.

With GB3 interest in a lull in summer of '98, I, being the scamp of but 15 that I was, decided (under a fake name) to pretend to "leak" some pages from the "Ghostbusters 3 script", which was of course a forgery which I wrote myself. Based on the premise that Dan Aykroyd had talked about, it was a scene where Egon tests a new device that accidently sends Ray to Hell for about two minutes.

I thought it was a good scene at the time, a lot of cool visual concepts. Now I just have to shake my head and give younger self an affectionate pat on the head ("Cabs in Hell are RED, see? Instead of YELLOW!" although the description of the diabolical Statue of Slavery does still strike me as inspired), but hey, the board loved it.

It didn't take long for them to figure out it was a hoax, because like an asshole I had misspelled Ray's last name "Stantz" as "Stanz", but they weren't upset. They wanted me to write more. So I did. I wound up writing a 180 page script for GB3 filled with all manner of fanwankery. Walter Peck was back, and the terror dogs, and all the characters from the spectacularly mediocre Extreme Ghostbusters.

I wound up rewriting it a couple times, mitigating the fanwankery somewhat but not fully, and posting it online. I must have continued to revise it even after posting it, because I remember calling it Ghostbusters: Lost Dimension at a certain point, yet the title on the page remains simply Ghostbusters 3.

And indeed, the script is still there, under a legacy site (I can't BELIEVE after almost ten years the page still exists) but I'm not linking to it because it's not good. I also wrote a GB4 script, Ghostbusters: Feast of Samhain -- also not good, also a fanwank -- because I was 15 and marching band season was over and I had nothing else to do with my life. I damn near wrote a GB5, too, but apparently I found something better to do with my life because it never became more than a vague outline.

The thing I will say in my defense is, I wrote each script in like 5 weeks, because I didn't know or care that they were crappy. I kind of wish I could get that cavalier attitude back just in the service of pounding out the first draft of a given project.

Anyway, blah blah blah. I loved Ghostbusters, and I had every intention of going to the premiere of Ghostbusters 3 -- a premiere which was imminent, damn you! Imminent I say! -- in full costume, so I found out how to make the costumes. GB3 never happened, but I and two friends of mine went as Ghostbusters for Halloween, complete with plywood proton pack I had built myself. Besides some cracked paint, it was pretty goddamned accurate thanks to plans by one Norm Gagnon, who was Paranorman on the board and is apparently still furnishing the better fan projects with his GB propping expertise.

I'd gotten the premiere bug, and so when The Phantom Menace came around, I thought it would be great to go to THAT in costume. Then, I got the notion that it would be great to get in for FREE by working with the theatre and agreeing to put on a show (a lightsaber fight) and greet the guests and otherwise earn our tickets with publicity. The theatre actually agreed to it, but they wanted to see the fight first.

Well, my first attempt at choreographing a lightsaber fight was positively an abortion. It all wound up going utterly to shit and we wound up dropping the whole in-costume thing, paying for our tickets, and just enjoying the movie because we didn't know any better. And the lightsaber fight blew us fucking away. And the rest is history but that's besides the point of the story.

All that to say: fuck yes, Ghostbusters the Video Game. According to the official site and other sources, the game's storyline is being written by Dan Aykroyd and Harold Ramis themselves, and is closer to a true GB3 than we will ever have again. Taking place after the events of GB2, in the early/mid-nineties, it apparently has to do with a "new ghost attack on New York that only the Ghostbusters can stop".

The incredible inanity of sites saying that's the story premise, as though it's insight, makes me want to yell something incoherent like "Well son of a goddamn duh!" What the Christ else WOULD the story be? But frankly, I don't care what the story is. It's Ghostbusters.

It's a new Ghostbusters story.

Ghostbusters is getting a new resurgence. There's the game, and there's the recent release of the appropriately named Return of the Ghostbusters two weeks ago.

It is probably too much to hope that the popularity of the game and concordant blitz of Ghostbusters loving all over the internet will lead Sony and the cast and director to decide that they do want to make a new Ghostbusters movie. But I'm going to hope anyway. I'd even take a Rocky/Die Hard "We're too old for this shit" self-aware new Ghostbusters movie (actually that might be a pretty sweet direction to take, and revitalize the franchise with the new guys they'll inevitably and reluctantly recruit).

If nothing else, Travis and I are going to make a Ghostbusters fan film.

"You mean THE Travis? The one you mentioned earlier in this very post?" Indeed, the very same. Incidentally, he also happens to be THE Travis behind Three in the Afternoon, Six in the Morning, and the cameraman for RvD2. Also my war buddy on a certain film project that I'm still trying to decide how much I want to talk about on here. Also co-host of Shooting the Bull, which we WILL record another of someday soon I swear. Long story short, we're homies, and we're going to be doing this thing shortly after he gets to L.A., because we've got a great premise and it would just be tons of fun for everyone.

And if no one stops me, I might even dust off the old GB3 Final Draft file and see if I can do anything with it, using my highly developed sense of less-shitty.

They're the best, they're the beautiful, they're the ONLY...

Ghostbusters.

Sunday, November 11, 2007

The cake is a lie...

So I spent most of the wee hours last night playing Portal, part of the Orange Box released by Valve. Very fun game, you play a test subject solving puzzles with a portal gun. You can open one here, the other there, and transport yourself instantly. Probably the best part of it is the writing of the A.I. in the testing facility. It has a hilarious personality, switching from kind and encouraging to vindictive and abusive, sometimes within the same sentence.

For those interested in puzzle games who don't have an XBOX or the dough to buy it on PC, you can play the 2D Flash version for free here.

I plan to get back on pace with blogging tomorrow. I started this blog when I did in part because I thought Descendants was almost rolling and so I'd be able to blog through the process, but the writer's strike has kind of buggered that. Still, there's a lot of interesting stuff and developments out there to talk about, so I'll get on that.