Showing posts with label visual effects. Show all posts
Showing posts with label visual effects. Show all posts

Wednesday, July 23, 2008

So what's this Sandrima Rising thing?

Over the years since RvD, and especially following RvD2, Ryan and I have gotten numerous proposals to be involved with other peoples' fan films. Generally speaking, we've said no. Fan films take a lot of time, even if it's "just a saber fight," and if we're going to spend that kind of time on a project it'll be our own.

Then I got an e-mail about Sandrima Rising. As I mentioned before, the actual complete title of the project is The Renaissance Chronicles: Sandrima Rising. The idea was that they were going to pitch it, to George Lucas, as an ongoing Star Wars series about the adventures of this freighter, the Renaissance, and her crew. I'm already on record on several occasions saying that I don't think that'll happen, and I don't, but as I said yesterday, that doesn't mean I think the project is without value.

One thing that intrigued me about the project is that it followed the Han Solo characters. In point of fact, it's basically Firefly with lightsabers and wookiees -- which is fine by me. I loved Firefly, I love lightsabers, and I can live with wookiees (though dealing with the costume is a nightmare), so it seemed like something that would be a lot of fun.

It was (and is) also an extremely ambitious project. I think everyone who gets into the fan film world -- myself included -- gets it into their head to do a feature-length fan film, but only a few have been able to see it through. Sandrima Rising is shortly going to join their ranks.

I'm going to skip over the story of the film's production, because I've only recently stopped having nightmares about it; I will probably talk about it someday, but I need a little bit more hindsight on it all before I can really say anything. I will say that some good came of it for me, even from the bad. I learned a lot about what can go wrong on a feature film project, and I learned that I can take it and still want to make movies at the end of the day. I met one of my best friends on the set, and walked away with many other good friends.

The original plan was for me and Ryan to choreograph the fight scenes, train the actors, and shoot the fight scenes as "action directors". Ryan wound up being unable to get away from work to come out to the shoot, but we did still choreograph the fight scenes and I showed them to the actors. As I mentioned in a previous post, I wound up doing far more than just choreographing and shooting the fight scenes. And I'm not the only one -- almost everyone on set was taking on multiple roles to make this happen. Jeremy, who played Jacen the captain of the Renaissance, became our AD about halfway through. Andrew, one of the Renaissance crew, built the sets alongside Ed, who played Kyp, a rival captain. Our producer filled a role as a Sabacc player, and even I wound up in front of camera as an ill-fated archaeologist.

But I digress. I'm not here to talk about the production, I'm here to talk about the product. The film was shot last summer, edited in the fall, and since the New Year has been in post-production.

By way of introduction to the project, there are a couple of videos available on YouTube. The first is a "placeholder trailer" for the film. The scheduling for the project was a bit ambitious and they had said that they would have a trailer available as of December last year. None of the effects were completed at that time, but they made good on their promise and put together a trailer from the raw footage (greenscreen galore), and lifted the CG shots from Serenity.

Dwight, the director of the project, spends a little while introducing the project in this video. If you want to go straight to the trailer itself, let it load to skip forward; the trailer starts exactly two minutes in.



Additionally, you can see a work-in-progress version of one of the lightsaber fights Ryan and I created for the film. I say work-in-progress because the sounds and music are temporary, and were put together for a screening at a recent convention.



As I mentioned yesterday, I haven't talked much about this project before. A large portion of that is the fact that I didn't want to overhype it, but there's also the fact that I didn't know exactly how it was going to turn out. I didn't want to stick my neck out for something that could have turned out to be an incoherent pile. The shoot was so messy that I didn't know if the movie would come together at all. But against all odds, it did, and I think it's going to really be something special.

The trailer includes shots from Serenity, but the finished film will have completely original visuals created for the film by Dastoli Digital. They happened to release their film "Omega 35" just as we were wrapping up Sandrima and looking toward post-production. The CG work in their film was great and the producer Moe called them up to get them on board, and they've been doing a bang-up job, delivering professional visuals for the film.

The film is feature-length, but it's cut together in such a way that it can be released in 10-minute chunks. While a feature would be difficult to sit down and watch in a go on the web, I think the staggered release is a great idea. The characters are interesting, the visuals are coming together powerfully, and I think each chapter is going to leave the audience wanting more, and the chapter after is going to give it to them.

As I've said before, I think Sandrima Rising will be the last fan film project I do, aside from RvD3, and I think it is fitting to go out with a bang. If the success of the recent Dr. Horrible's Sing-Along Blog is any indication, I think audiences will really flock to Sandrima Rising. It's got some great performances, some great visuals, some great saber action, and I think the story -- especially in serialized chunks -- will really interest and entertain people. My experience in production aside, I think that the finished project is going to be one of the most popular fan films ever released. I really think this is the culmination of this generation of fan films -- everything so many other projects have wanted to be but couldn't quite cut it.

Is it perfect? Certainly not. There are things we could have done differently, equipment we could have used to enhance it (I wish we'd had the RED back then). But as a low-budget production, I think it'll blow people away.

Fingers crossed we can finish it soon, and find out if I'm right about that. I'll keep everyone posted as we get nearer to release.

Check in this weekend for the continuation of what has randomly become Fan Film Week here on my blog, and find out how RvD2 fared in the Star Wars Fan Movie Challenge.

Friday, May 23, 2008

Weezer Video: Pork and Beans

Okay, so you know that "music video from a prominent band" I mentioned?

As some of you have no doubt surmised, it was Weezer, for their single Pork and Beans. That is really us, but since it was shot in HD and then downscaled to YouTube I've been cut out of almost every shot.

Fun fact: they apparently wanted Star Wars Kid initially; when that didn't pan out, they called us. Works for me!

We also managed to talk them into letting us do the lightsaber effects for the video ourselves, although ultimately I did all the lightsabers and Ryan did all the drumsticks (which they wanted in red and then changed).

That is *really* everyone it's supposed to be. Doing the shoot was incredibly surreal given that we had all seen and enjoyed each others' videos, and everyone there was incredibly cool and fun to talk to. (And yes, they'd all seen the South Park episode they were in.)We all exchanged e-mails, which may just turn out to be your high school yearbook "K.I.T.!!!" gesture, but hopefully not.

Anyway, we all had a great time and even though we're not in there for much of it, we're proud to be a part of it and we hope it gets a bazillion views.

Thursday, January 31, 2008

The FX of Cloverfield; also, read Cinefex

I want to avoid allowing this blog to just become what most blogs are: a daily link to some OTHER blog. You can get that crap anywhere, and a blog generating its own content is much more interesting. But I think that linking to articles or posts of potential interest occasionally should be okay.

There's an article up over at Studio Daily about the visual effects of Cloverfield.

If you liked the movie and are interested in visual effects, without having to deal with too much techy-talk, it's a pretty good article. For those who are deeper into VFX, it's something to hold you over until the March issue of Cinefex hits stands with their Cloverfield coverage.

Incidentally, for those of you who read this occasionally looking for advice on VFX, here's a nugget for you: read Cinefex. You should be subscribed and read every issue cover to cover. If you're just starting, it's kind of a trial by fire; I started reading Cinefex with issue 86, their coverage of Pearl Harbor in July 2001, and if I understood 10% of that issue I'd be proud of myself.

Cinefex is a professional journal for the visual effects industry. It does not contain tutorials on how they did the effects, nor will they take the time to explain a fundamental concept they cite. For example, they will tell you that they created New York for I Am Legend thusly:

Using lidar scans, Imageworks created the entire Times Square area as a 3D environment, building models and then projecting photographs and matte-painted elements onto that geometry.

The current issue is 112, and in the just-under-seven years I've been reading the magazine I've had a lot of experience, and done a lot of research, so that I actually understand just about everything they say in every issue. But if you don't know what lidar scans are, if you don't know how one would build a 3D model or by what process one would "project elements onto geometry", they're not going to tell you, because they expect you to know.

So if you pick up Cinefex and a lot of it sounds like total gibberish, don't worry. It is VERY dense material, especially if you have never heard of these concepts before. But if you want to get into VFX, take it as a challenge. Do external research, make Wikipedia and other tech-savvy periodicals your friends, and soon enough it'll all make sense. You may not be able to DO everything they talk about (God knows I can't), but you'll understand what it is that they are doing.

Also, if you REALLY want to get into this stuff, buy the backissues, too. They've been publishing since 1980, and more than finding out how they made the latest movie, you can learn a LOT and have your mind expanded by reading how they made some of the classics. Some backissues are available on the site, others you have to take it to eBay. I don't have a full collection, but I'm working on it.