Showing posts with label sandrima. Show all posts
Showing posts with label sandrima. Show all posts

Wednesday, July 23, 2008

So what's this Sandrima Rising thing?

Over the years since RvD, and especially following RvD2, Ryan and I have gotten numerous proposals to be involved with other peoples' fan films. Generally speaking, we've said no. Fan films take a lot of time, even if it's "just a saber fight," and if we're going to spend that kind of time on a project it'll be our own.

Then I got an e-mail about Sandrima Rising. As I mentioned before, the actual complete title of the project is The Renaissance Chronicles: Sandrima Rising. The idea was that they were going to pitch it, to George Lucas, as an ongoing Star Wars series about the adventures of this freighter, the Renaissance, and her crew. I'm already on record on several occasions saying that I don't think that'll happen, and I don't, but as I said yesterday, that doesn't mean I think the project is without value.

One thing that intrigued me about the project is that it followed the Han Solo characters. In point of fact, it's basically Firefly with lightsabers and wookiees -- which is fine by me. I loved Firefly, I love lightsabers, and I can live with wookiees (though dealing with the costume is a nightmare), so it seemed like something that would be a lot of fun.

It was (and is) also an extremely ambitious project. I think everyone who gets into the fan film world -- myself included -- gets it into their head to do a feature-length fan film, but only a few have been able to see it through. Sandrima Rising is shortly going to join their ranks.

I'm going to skip over the story of the film's production, because I've only recently stopped having nightmares about it; I will probably talk about it someday, but I need a little bit more hindsight on it all before I can really say anything. I will say that some good came of it for me, even from the bad. I learned a lot about what can go wrong on a feature film project, and I learned that I can take it and still want to make movies at the end of the day. I met one of my best friends on the set, and walked away with many other good friends.

The original plan was for me and Ryan to choreograph the fight scenes, train the actors, and shoot the fight scenes as "action directors". Ryan wound up being unable to get away from work to come out to the shoot, but we did still choreograph the fight scenes and I showed them to the actors. As I mentioned in a previous post, I wound up doing far more than just choreographing and shooting the fight scenes. And I'm not the only one -- almost everyone on set was taking on multiple roles to make this happen. Jeremy, who played Jacen the captain of the Renaissance, became our AD about halfway through. Andrew, one of the Renaissance crew, built the sets alongside Ed, who played Kyp, a rival captain. Our producer filled a role as a Sabacc player, and even I wound up in front of camera as an ill-fated archaeologist.

But I digress. I'm not here to talk about the production, I'm here to talk about the product. The film was shot last summer, edited in the fall, and since the New Year has been in post-production.

By way of introduction to the project, there are a couple of videos available on YouTube. The first is a "placeholder trailer" for the film. The scheduling for the project was a bit ambitious and they had said that they would have a trailer available as of December last year. None of the effects were completed at that time, but they made good on their promise and put together a trailer from the raw footage (greenscreen galore), and lifted the CG shots from Serenity.

Dwight, the director of the project, spends a little while introducing the project in this video. If you want to go straight to the trailer itself, let it load to skip forward; the trailer starts exactly two minutes in.



Additionally, you can see a work-in-progress version of one of the lightsaber fights Ryan and I created for the film. I say work-in-progress because the sounds and music are temporary, and were put together for a screening at a recent convention.



As I mentioned yesterday, I haven't talked much about this project before. A large portion of that is the fact that I didn't want to overhype it, but there's also the fact that I didn't know exactly how it was going to turn out. I didn't want to stick my neck out for something that could have turned out to be an incoherent pile. The shoot was so messy that I didn't know if the movie would come together at all. But against all odds, it did, and I think it's going to really be something special.

The trailer includes shots from Serenity, but the finished film will have completely original visuals created for the film by Dastoli Digital. They happened to release their film "Omega 35" just as we were wrapping up Sandrima and looking toward post-production. The CG work in their film was great and the producer Moe called them up to get them on board, and they've been doing a bang-up job, delivering professional visuals for the film.

The film is feature-length, but it's cut together in such a way that it can be released in 10-minute chunks. While a feature would be difficult to sit down and watch in a go on the web, I think the staggered release is a great idea. The characters are interesting, the visuals are coming together powerfully, and I think each chapter is going to leave the audience wanting more, and the chapter after is going to give it to them.

As I've said before, I think Sandrima Rising will be the last fan film project I do, aside from RvD3, and I think it is fitting to go out with a bang. If the success of the recent Dr. Horrible's Sing-Along Blog is any indication, I think audiences will really flock to Sandrima Rising. It's got some great performances, some great visuals, some great saber action, and I think the story -- especially in serialized chunks -- will really interest and entertain people. My experience in production aside, I think that the finished project is going to be one of the most popular fan films ever released. I really think this is the culmination of this generation of fan films -- everything so many other projects have wanted to be but couldn't quite cut it.

Is it perfect? Certainly not. There are things we could have done differently, equipment we could have used to enhance it (I wish we'd had the RED back then). But as a low-budget production, I think it'll blow people away.

Fingers crossed we can finish it soon, and find out if I'm right about that. I'll keep everyone posted as we get nearer to release.

Check in this weekend for the continuation of what has randomly become Fan Film Week here on my blog, and find out how RvD2 fared in the Star Wars Fan Movie Challenge.

Saturday, March 01, 2008

One Year of RvD2, Five Years of RvD

One year ago, on March 1, 2007, Ryan and I released RvD2: Ryan vs. Dorkman 2 on YouTube. As of this writing YouTube counts 2,618,867 views of the film, and new people continue to find and comment on it on a daily basis.

Five years ago, March 1 2003, Ryan and I released the original Ryan vs Dorkman, having no idea what it would get us, besides bragging rights on a message board. From its sudden YouTube popularity in March/April 2006, we got industry contacts -- including my manager -- worldwide attention, and the kick in the pants we needed to go make RvD2, which set off a brand new round of fun and attention.

So, with the anniversary of both films -- a year of RvD2, and a full half-decade of RvD -- I thought it was a good opportunity to chat about what we've been up to this year.

RvD2 DVDs

Immediately after the release of the film we started taking pre-orders for the Behind-the-Scenes DVDs. We had been running a camera pretty much the whole time we were working on RvD2, and we planned to cut it together, with a few additional features, for fans and others who were interested in what went into producing the film.

What we didn't realize was that the DVDs were going to be a much more difficult project than the film itself. It seems like an obvious thing, really -- we were looking at a good 2 hours of content (it wound up being 5 hours) compared to a 10-minute film. But for some reason the DVD seemed like the "easy part". As such we gave ourselves an unrealistic deadline/shipping date, and wound up completing the project 6 months later than we thought we would. It's only in looking back that I realize that the film was the "easy part", and the DVDs were the "Real Project".

But after many sleepless nights and hair-pulling, the project IS done; we have shipped to our purchasers and are fulfilling our promise to our donors to get them all copies; the demand has exceeded our expectations and we ran out of stock, but we have a huge order coming in from the replicators that will probably carry us through until the world loses interest completely.

So if you're thinking of grabbing one for yourself or a friend, you can get them through the site.

/plug

Sandrima Rising

Since starting this blog, and in a few other places I frequent around the web, I've mentioned a fan film that I shot over last summer. I was hired initially as a fight choreographer, but ultimately was choreographer, director of photography, actor, visual effects supervisor, visual effects artist, and editor on the project. And probably other stuff I don't remember.

The project's full title is The Renaissance Chronicles: Sandrima Rising; it's generally referred to by the people involved as Sandrima Rising, or simply Sandrima. Originally the gig was going to be for myself and Ryan both, but Ryan couldn't afford to take the time off of work, so I wound up flying solo.

I'm not going to go too much into it in this post, it's best saved for sometime in the future, but suffice it to say that Sandrima is what really made me realize that making a movie is like fighting a war. And I'll definitely make a post about THAT sometime down the line.

It was a very difficult, trying shoot. But it had its upsides. For one thing, it actually paid, which fan films don't usually do. So well, in fact, that I've been able to get out of the debt I've been in since my failed attempt to shoot my own fan film.

Much like fighting a war, I wound up bonding with some members of my "platoon". Robert, who I mentioned yesterday as the guy who introduced me to the Garfield is Dead meme, was one of the lead actors and we have become very close. They also flew out Travis, cameraman for RvD2 and cohost of (the one episode of) Shooting the Bull, and sharing the experience of shooting Sandrima brought us closer together as well.

Heck, I still get random calls from some of the other actors, and even one of the grips on the film. It really is like veterans who have been through some kind of hell together, and want to stick together because "nobody else understands".

Sandrima Rising also represents my retirement from fan films. I calculated the lightsaber work I've done through my 8-year "career" in the subculture and I'm pretty sure that I have done more lightsaber-related effects work than any other individual in the world, and that includes ILM artists.

I'm not sure because I haven't done a minute-to-minute comparison, but I may have worked on more lightsabers, screen-time-wise, than even the actual films.

So, I'm done with them until a) we do RvD3, or b) Lucasfilm hires me to work on the TV series. And in the case of b), it would still depend on how well they were paying.

Currently, I'm working on the visual effects for Sandrima. With fingers crossed, it will be done on schedule at the end of July; with fingers continuing to be crossed, it will be just in time for...

The Descendants

I'll need to write up a whole post about this, which I'll do when it's a "go picture". But RvD2 led to contact with Dark Horse Entertainment, which looks like it will probably lead to my directing a for-real feature film by year's end. Like I said, this is a topic for its own post and really a series of posts more likely.

My expectation that Descendants was going to get up and running soon was one of the reasons I decided to start this blog in the first place. So hopefully, this will get back on track a bit in that sense fairly soon.

Misc

Before I finish up here, Ryan also won an Emmy. That's not directly related to the release of RvD2 but it does bear mentioning as a major career-related event in the last year.

I suppose it also bears mentioning that my friendship with Ryan is as strong as its ever been. It's not just professionally that the RvD films have had a huge positive impact on my life.

So all in all, a busy and productive year. My father thought that 2007 was going to be "my year", but it seems like it was more of a prelude, setting the stage. I'm working full-time on film projects now -- I quit my job to work on Sandrima -- and with any luck, I'll never have to go back.

Over the years a lot of people have contacted us to let us know how much they enjoyed the RvD films. I know I speak for both myself and Ryan when I say it means a lot. We're both very proud of what they are, and what they've done for us. And we can't wait to show you how much more we can do.